AdamSturge / Real-Time-Collision-DetectionLinks
A place for me to store my code while reading through Real Time Collision Detection by Christer Ericson
☆10Updated 4 years ago
Alternatives and similar repositories for Real-Time-Collision-Detection
Users that are interested in Real-Time-Collision-Detection are comparing it to the libraries listed below
Sorting:
- A C++ library for kinematics and dynamics of articulated rigid body systems.☆89Updated 8 years ago
- qbGradient is a simple C++ implementation of the gradient descent method for numerical optimization, intended to demonstrate the principl…☆12Updated 4 years ago
- A header-only C implementation of the Quickhull algorithm for building N-dimensional Convex Hulls and Delaunay meshes☆147Updated 8 months ago
- Basic 3D collision detection implementation using the Gilbert–Johnson–Keerthi distance algorithm along with the Expanding Polytope Algori…☆105Updated last year
- Voxel resources for coders☆201Updated 7 months ago
- RayCast simple engine for 3d game☆15Updated 2 years ago
- C++ library designed to provide an abstraction for different rendering engines. It offers unified APIs for creating 3D graphics applicati…☆72Updated last week
- EventSystem - an event-callback system based on C++11☆17Updated 3 months ago
- 3D Inverse Kinematics with Constraints and... GPU Ray Tracing!☆38Updated 6 years ago
- COLLADA Document Object Model (DOM) C++ Library☆82Updated last year
- OpenGL robotic arm controlled with Inverse Kinematics using Dual-Quaternions.☆13Updated 7 years ago
- 3D B-Spline renderer written in C++ using Qt, OpenGL and Eigen☆27Updated 3 months ago
- A library for performing proximity queries on a pair of geometric models composed of triangles☆79Updated 5 years ago
- Fast and reliable implementation of the Gilbert-Johnson-Keerthi (GJK) algorithm for C, C++, C#, Go, Matlab, Octave, Python and Zig☆185Updated 3 months ago
- Physical Engine written in C++ with GLFW, Glad, OpenGL 3 and Dear ImGui☆31Updated last year
- Tutorial on Inverse Kinematics☆16Updated 2 years ago
- engine☆18Updated 13 years ago
- Sphere-Tree Construction Toolkit (unofficial repository)☆48Updated 9 months ago
- A 3D software renderer built from scratch in C++ for learning purposes.☆47Updated 4 years ago
- Open Dynamics Engine (ODE) github mirror from https://bitbucket.org/odedevs/ode☆177Updated last year
- Implementation of the GJK collision detection algorithm in MATLAB.☆26Updated 7 years ago
- Poïesis game in C++, with custom engine (with entity system and particle physics) using SDL - Grow, complexify, survive.☆33Updated 9 years ago
- Implementations of the GJK and EPA algorithm for performing proximity queries on pair of convex shapes☆40Updated last year
- Simple rigid-body physics simulator powered by XPBD.☆187Updated last year
- Basic math, geometry, and robotics, and other routines used in projects from Kris Hauser's lab☆79Updated 4 months ago
- Imgui w/ glfw + glew + cmake☆75Updated 3 years ago
- OpenGL 4 Shading Language Cookbook - Third Edition, published by Packt☆333Updated 2 years ago
- A curated list of resources for multibody dynamics simulation papers☆89Updated 6 years ago
- Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh☆176Updated last week
- A library for game development. Handles 3D Graphics, Skyboxes, Sound, Lights, Skeletal Animations, Core Game Loop and more!☆23Updated 3 years ago