matheusportela / Poiesis
Poïesis game in C++, with custom engine (with entity system and particle physics) using SDL - Grow, complexify, survive.
☆30Updated 8 years ago
Alternatives and similar repositories for Poiesis:
Users that are interested in Poiesis are comparing it to the libraries listed below
- Multithreaded CPU based path tracer built from scratch in C++☆24Updated 6 years ago
- C++ Vulkan 3D Game Engine☆28Updated 6 years ago
- A 3D software renderer built from scratch in C++ for learning purposes.☆46Updated 3 years ago
- Game engine written with C++ and Vulkan.☆25Updated 3 years ago
- A Game Engine written by Moritz Gooth using c/c++ and vulkan.☆36Updated 5 months ago
- Low Overhead C Interface for Vulkan managed by Flecs☆14Updated last year
- Minimalist real-time 3D particles simulator (Boids, Fluids, Clouds) based on OpenGL/OpenCL frameworks☆43Updated 3 months ago
- A public domain SDL2 OpenGL template project including build scripts☆18Updated last year
- Samples for the Edyn physics engine.☆37Updated 3 months ago
- Next-gen general purpose game engine written in modern C++☆59Updated last month
- An Advanced C++ DirectX 11 Game Engine.☆33Updated last week
- The G3D Innovation Engine by Morgan McGuire☆74Updated 8 years ago
- Demonstrates how to use CMake to include Jolt Physics in your own project☆29Updated 2 weeks ago
- ☆30Updated 3 years ago
- A W.I.P Modern C++20 Cross-Platform Game Engine with C# Scripting.☆87Updated last year
- C++ game engine focusing on high end graphics and extreme performance.☆20Updated 4 years ago
- C++ Game Animation Programming - Second Edition, published by Packt☆99Updated last year
- 3D First Person Shooter made with vanilla OpenGL (Pedagogical project)☆13Updated last year
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆41Updated 5 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆59Updated 5 years ago
- 2D/3D game engine from scratch☆86Updated 2 months ago
- REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and…☆67Updated last year
- Fully multithreaded C++ CPU rasterizer☆27Updated 4 years ago
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆23Updated 5 years ago
- OpenGL Guide☆34Updated 3 years ago
- Multi broadphase 2D rigid body physics engine☆13Updated 8 months ago
- Physical Engine written in C++ with GLFW, Glad, OpenGL 3 and Dear ImGui☆20Updated 7 months ago
- Atmospheric scattering written in C++ using OpenGL☆11Updated 3 years ago
- An attempt at a fully featured Vulkan 3D engine.☆21Updated 4 years ago
- Real-Time Global Illumination - University of Leeds MSc Project.☆39Updated 3 years ago