tom628 / dbdLinks
Physics simulation using displacement based dynamics
☆13Updated 3 years ago
Alternatives and similar repositories for dbd
Users that are interested in dbd are comparing it to the libraries listed below
Sorting:
- Simple rigid-body physics simulator powered by XPBD.☆175Updated last year
- Minimalist real-time 3D particles simulator (Boids, Fluids, Clouds) based on OpenGL/OpenCL frameworks☆44Updated 8 months ago
- C++ CPU Software-Rasterizer☆71Updated last year
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆103Updated 4 years ago
- A position-based physics engine☆18Updated 2 years ago
- ☆68Updated 2 years ago
- ☆84Updated last year
- This is my experiments with BVH build algorithms on GPU.☆56Updated 11 months ago
- Basic 3D collision detection implementation using the Gilbert–Johnson–Keerthi distance algorithm along with the Expanding Polytope Algori…☆103Updated last year
- A project for testing rigid body solver algorithms☆202Updated last week
- A small 🎮 2D physics engine that explains mechanics ⚡ in physics engines for educational use ✨.☆63Updated 3 months ago
- An updated build of PEEL dedicated to PhysX☆126Updated 3 months ago
- ☆20Updated 3 years ago
- Brandon Pelfrey's SPH fluid simulation tutorial☆60Updated 6 years ago
- Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh☆176Updated last year
- SPH simulation in Vulkan compute shader.☆49Updated 3 years ago
- With adaptive merging we reduce computation time in rigid body simulations.☆43Updated 4 years ago
- Vulkan triangle in ~380 lines of code☆62Updated 3 weeks ago
- Affine Particle-in-Cell Water Simulation in 2D☆120Updated last year
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- OpenGL SPH fluid simulation and rendering☆31Updated 8 months ago
- Voxel / ray tracing template for the blog posts.☆59Updated last year
- A WebGPU implementation of Position Based MPM (PB-MPM), presented at SIGGRAPH 2024.☆217Updated 11 months ago
- GPU based framework for writing Raytracers/Pathtracers. (Pronounced as "Yu-nay")☆76Updated 5 years ago
- Research oriented game engine exploring state of the art rendering techniques☆23Updated 2 years ago
- Concurrent data-structure to compute binary trees in parallel☆40Updated 2 months ago
- A simple 3d grid-based simulator for animating inviscid free surface liquids in irregular domains.☆111Updated 6 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- Mini Spin-X Library☆51Updated 2 months ago
- Real-time Collision Culling of a Million Bodies on Graphics Processing Units. SIGGRAPH ASIA, Dec. 2010☆18Updated 10 years ago