Discordia / gjk-epaLinks
C++ implementation of GJK and EPA algorithms for 2D collision detection
☆24Updated 8 years ago
Alternatives and similar repositories for gjk-epa
Users that are interested in gjk-epa are comparing it to the libraries listed below
Sorting:
- Header only C++ library for decomposing and slicing concave polygons into convex polygons☆74Updated 4 years ago
- RSMotion - C++ Library for Reeds-Shepp Cars☆51Updated 3 months ago
- Fast and lightweight class for Bezier curves of any order in C++☆107Updated 2 weeks ago
- Explicit Corridor Map implementation☆29Updated 9 years ago
- engine☆18Updated 12 years ago
- Library of cubic spline utilities☆328Updated last month
- Package provides C++ implementation of spline interpolation☆138Updated 4 years ago
- A library to collect many useful spline functions into one place.☆292Updated 3 years ago
- Basic 3D collision detection implementation using the Gilbert–Johnson–Keerthi distance algorithm along with the Expanding Polytope Algori…☆104Updated last year
- A small, simple and generic C++ path finding library.☆87Updated 8 years ago
- The Hybrid Reciprocal Velocity Obstacle (C++)☆143Updated this week
- A* algorithms for 2D gridmaps. The fastest one, until you prove me wrong☆64Updated 5 years ago
- A header-only C implementation of the Quickhull algorithm for building N-dimensional Convex Hulls and Delaunay meshes☆146Updated 6 months ago
- Assorted small one-or-two-file libs. C/C++. Public domain. Cross-platform. No deps.☆92Updated 10 months ago
- SOLID - Software Library for Interference Detection☆101Updated 2 years ago
- Benchmark of various spatial data structures for collision detection.☆129Updated 7 years ago
- C++ behavior tree single header library☆233Updated 2 years ago
- Vehicle dynamics simulator☆30Updated 2 years ago
- Sample code for my article Intelligent Steering Using Adaptive PID Controllers in the book AI Game Programming Wisdom 3☆18Updated 5 years ago
- C++ Entity Component System based on Ordered Sets☆19Updated 3 months ago
- Reciprocal Collision Avoidance with Acceleration-Velocity Obstacles (C++)☆69Updated last week
- CVars is a cross-platform OpenGL Quake like console for changing program variables at runtime.☆54Updated 6 years ago
- Fast and reliable implementation of the Gilbert-Johnson-Keerthi (GJK) algorithm for C, C++, C#, Go, Matlab, Octave, Python and Zig☆180Updated 2 months ago
- C++ implementation of the 3D QuickHull algorithm☆291Updated last year
- a C++ library to calculate voronoi diagrams for a given set of points☆23Updated 11 years ago
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆44Updated 2 weeks ago
- Header-only single-class implementation of Quickhull algorithm for convex hulls finding in arbitrary dimension (>1) space.☆76Updated 3 years ago
- Distance Transforms of Sampled Functions☆59Updated 7 years ago
- Invk - Inverse Kinematics Library with Quaternions☆30Updated 6 years ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆61Updated 6 months ago