kevinmoran / GJK
Basic 3D collision detection implementation using the Gilbert–Johnson–Keerthi distance algorithm along with the Expanding Polytope Algorithm
☆90Updated 2 months ago
Related projects ⓘ
Alternatives and complementary repositories for GJK
- SOLID - Software Library for Interference Detection☆95Updated last year
- A Small Library for 3D Rigid Body Physics Tutorial☆26Updated 4 years ago
- Simple rigid-body physics simulator powered by XPBD.☆129Updated 10 months ago
- A C++ game engine☆32Updated 4 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆128Updated 3 years ago
- Framework for rapid OpenGL demos prototyping☆107Updated last year
- Physically Based Software Renderer☆112Updated 4 years ago
- A utility class which adds a way to include external files in a shader file.☆59Updated 4 months ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆77Updated last year
- Code-driven, simple and bloat-free GUI system.☆52Updated 4 years ago
- An experimental game engine.☆143Updated 2 weeks ago
- Renderer agnostic frame graph library☆150Updated 10 months ago
- 3D Graphics Engine☆43Updated this week
- Silhouette and toon shading post-processing with Vulkan☆81Updated 4 months ago
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆102Updated this week
- This is a physically based real-time renderer made for learning purposes.☆88Updated 7 years ago
- Horizon Based Ambient Occlusion☆110Updated 9 years ago
- OpenGL Renderer w/ FrameGraph☆72Updated 10 months ago
- An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dyanmic lights in games.☆48Updated 3 months ago
- Real-Time Global Illumination - University of Leeds MSc Project.☆36Updated 3 years ago
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆66Updated 3 years ago
- A 3D Render engine built on top of OpenGL☆118Updated last year
- A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is…☆111Updated last year
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 6 years ago
- A dx12/Vk game engine (kind of).☆126Updated 3 years ago
- 3D graphics engine using OpenGL☆66Updated 6 years ago
- Playground for messing around with bgfx and friends☆53Updated 5 years ago
- Aqua Engine source code☆62Updated 7 years ago
- Render graph-based Vulkan API abstraction library☆135Updated 6 months ago