Caldera data set from Call of Duty®: Warzone™
☆1,192Apr 29, 2025Updated 11 months ago
Alternatives and similar repositories for caldera
Users that are interested in caldera are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A framework for rapid prototyping and development of real-time rendering techniques.☆1,144Mar 25, 2026Updated 2 weeks ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆341Aug 24, 2023Updated 2 years ago
- Specification and reference implementation for the OpenPBR Surface shading model☆676Mar 3, 2026Updated last month
- usd-render-benchmark is a testing and benchmarking suite for evaluating various Hydra render delegates using Universal Scene Description …☆30Sep 27, 2024Updated last year
- Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track …☆436Feb 2, 2026Updated 2 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- Real-time GPU path tracing with an OpenUSD Hydra render delegate☆608Aug 8, 2025Updated 8 months ago
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆205Jan 6, 2025Updated last year
- Single-header dependency-free BVH construction and traversal library.☆1,076Mar 31, 2026Updated last week
- Tiny, dependency-free USDZ/USDA/USDC library written in C++14☆699Updated this week
- Mesh optimization library that makes meshes smaller and faster to render☆7,549Apr 2, 2026Updated last week
- Single source file FBX loader☆1,266Feb 10, 2026Updated 2 months ago
- Render Pipeline Shaders SDK☆357May 17, 2024Updated last year
- Chop 3D objects to meshlets☆450Nov 29, 2022Updated 3 years ago
- MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.☆2,149Updated this week
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- AMD ARR team rendering framework☆455Nov 20, 2025Updated 4 months ago
- A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by…☆9,929Updated this week
- Fast O(1) offset allocator with minimal fragmentation☆1,024Apr 30, 2024Updated last year
- NVIDIA RTX Mega Geometry SDK☆226Jan 30, 2026Updated 2 months ago
- 💡 Experimental real-time global illumination renderer 🦀☆5,309Jul 7, 2025Updated 9 months ago
- Making it easier to work with shaders☆5,191Apr 3, 2026Updated last week
- USD Working Group assets☆293Sep 30, 2025Updated 6 months ago
- Universal Scene Description SdfFileFormat plugin for Autodesk FBX☆116Sep 21, 2023Updated 2 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆981Aug 7, 2025Updated 8 months ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- SH for HLSL 2021☆241Mar 1, 2025Updated last year
- A tool for visualizing and communicating the errors in rendered images.☆614Nov 7, 2025Updated 5 months ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆688Nov 11, 2024Updated last year
- GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.☆480Mar 17, 2026Updated 3 weeks ago
- Personal hobby project to experiment with various rendering techniques.☆775Aug 5, 2025Updated 8 months ago
- GPU texture/buffer performance tester☆679Nov 19, 2020Updated 5 years ago
- An Efficient Transport Estimator for Complex Layered Materials☆13May 28, 2020Updated 5 years ago
- Universal Scene Description☆7,199Apr 2, 2026Updated last week
- Math library using HLSL syntax with multiplatform SIMD support☆1,068Updated this week
- DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A collection of USD fileformat plugins☆375Mar 12, 2026Updated 3 weeks ago
- Real-Time Rendering Framework☆3,133Jan 7, 2025Updated last year
- UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on bot…☆1,025Sep 30, 2024Updated last year
- continuous level of detail mesh library☆319Nov 11, 2025Updated 4 months ago
- A cool-headed display transform☆429Feb 22, 2023Updated 3 years ago
- Easy to integrate memory allocation library for Direct3D 12☆982Feb 24, 2026Updated last month
- A Vulkan renderer written from scratch on stream☆1,697Apr 2, 2026Updated last week