Activision / calderaLinks
Caldera data set from Call of Duty®: Warzone™
☆1,121Updated last month
Alternatives and similar repositories for caldera
Users that are interested in caldera are comparing it to the libraries listed below
Sorting:
- A framework for rapid prototyping and development of real-time rendering techniques.☆914Updated last week
- Specification and reference implementation for the OpenPBR Surface shading model☆580Updated 2 weeks ago
- AMD ARR team rendering framework☆413Updated 3 months ago
- RTX Global Illumination (RTXGI)☆729Updated last year
- Real-time GPU path tracing with an OpenUSD Hydra render delegate☆567Updated 3 months ago
- ☆417Updated 2 weeks ago
- Real-time path tracing library and sample☆781Updated 3 weeks ago
- RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache☆215Updated 4 months ago
- demonstrates hex-tiling☆993Updated 2 years ago
- Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and …☆907Updated 2 years ago
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆769Updated last year
- Unreal Engine Sky Atmosphere Rendering Technique☆759Updated 2 years ago
- MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.☆2,003Updated last week
- Gaia Physics Engine☆671Updated 7 months ago
- An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses☆907Updated 5 months ago
- UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on bot…☆874Updated 8 months ago
- NVIDIA Real-time Denoising (NRD) library☆585Updated 2 weeks ago
- A database of physically based values for CG artists.☆423Updated this week
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆281Updated last month
- Elias Daler's Bikeshed Renderer (Vulkan renderer/game engine)☆508Updated 6 months ago
- Advanced Vulkan rendering engine prototype☆607Updated last year
- A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores☆878Updated last week
- A snapshot of our vulkan backend code☆290Updated 7 months ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆334Updated last year
- Game Engines with Source: Learning from the best☆699Updated 2 months ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆457Updated 3 weeks ago
- NVIDIA Neural Texture Compression SDK☆219Updated 2 months ago
- GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.☆428Updated last week
- Single-header dependency-free BVH construction and traversal library.☆941Updated last week
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆550Updated last month