KTStephano / StratusGFX
Realtime 3D rendering engine
☆712Updated this week
Alternatives and similar repositories for StratusGFX:
Users that are interested in StratusGFX are comparing it to the libraries listed below
- Elias Daler's Bikeshed Renderer (Vulkan renderer/game engine)☆470Updated 2 months ago
- Vulkan Real-time Path Tracer Engine☆494Updated 3 years ago
- UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on bot…☆799Updated 4 months ago
- Nebula is an open-source and free-to-use modern C++ game engine.☆972Updated last week
- Advanced Vulkan rendering engine prototype☆591Updated 7 months ago
- Esoterica Engine☆936Updated last month
- Single-header BVH construction and traversal library.☆728Updated this week
- A rendergraph-based graphical framework for Vulkan☆706Updated 2 years ago
- OpenGL C++ Graphics Engine☆404Updated last week
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆658Updated 10 months ago
- A framework for rapid prototyping and development of real-time rendering techniques.☆730Updated this week
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆830Updated 3 years ago
- A Cool High Performance Game Engine☆476Updated this week
- Code accompanying the blog post on bvh construction.☆406Updated 4 months ago
- Personal hobby project to experiment with various rendering techniques.☆536Updated last month
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆340Updated this week
- AMD ARR team rendering framework☆382Updated 10 months ago
- A snapshot of our vulkan backend code☆275Updated 2 months ago
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆417Updated 6 months ago
- A software raytracing engine written in WebGPU☆310Updated this week
- Fast O(1) offset allocator with minimal fragmentation☆790Updated 9 months ago
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆521Updated this week
- Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing☆449Updated 2 weeks ago
- Lightweight, multi-platform, data-oriented game engine.☆891Updated 10 months ago
- Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support☆624Updated last week
- GPU Raytracer from scratch in C++/CUDA☆865Updated 2 years ago
- An open source physically based renderer.☆768Updated 3 years ago
- Ray tracing glTF scene with Vulkan☆589Updated last week
- vuk - A rendergraph-based abstraction for Vulkan☆487Updated this week