UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on both per-instance and per-meshlet basis.
☆1,089May 9, 2026Updated 3 months ago
Alternatives and similar repositories for nanite-webgpu
Users that are interested in nanite-webgpu are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆105Sep 27, 2024Updated last year
- An attempt at reproducing unreal nanite in threejs☆479Sep 2, 2024Updated last year
- Mesh optimization library that makes meshes smaller and faster to render☆8,199Updated this week
- 💡 Experimental real-time global illumination renderer 🦀☆5,340Jul 7, 2025Updated last year
- A simple software rasterizer running on a WebGPU compute shader. Built for educational purposes.☆264Mar 23, 2023Updated 3 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- A software raytracing engine written in WebGPU☆389Feb 13, 2025Updated last year
- WebGPU tech demo showcasing various graphics techniques☆173Jul 15, 2025Updated last year
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆98Updated this week
- Single-header dependency-free BVH construction and traversal library.☆1,161Jul 28, 2026Updated 2 weeks ago
- Personal experimental project to implement clustered shading with WebGPU.☆212Jan 27, 2023Updated 3 years ago
- An implementation of multiresolution (Nanite/Meshlet) style rendering in Rust and Vulkan.☆23Nov 30, 2024Updated last year
- A framework for rapid prototyping and development of real-time rendering techniques.☆1,201May 21, 2026Updated 2 months ago
- Inspection debugger for WebGPU☆355Updated this week
- continuous level of detail mesh library☆325Nov 11, 2025Updated 9 months ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Chop 3D objects to meshlets☆454Nov 29, 2022Updated 3 years ago
- 🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.☆1,283Jul 22, 2026Updated 2 weeks ago
- My personal Vulkan renderer☆1,931Updated this week
- Supplanting matrices with PGA in a forward 3D renderer.☆216Jul 25, 2024Updated 2 years ago
- SH for HLSL 2021☆245Mar 1, 2025Updated last year
- Real-Time GPU Texture Codecs for the Web☆128Updated this week
- Collection of meshlet generation algorithms☆128Mar 17, 2026Updated 4 months ago
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆893Apr 22, 2024Updated 2 years ago
- ☆15Mar 29, 2025Updated last year
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Making it easier to work with shaders☆5,528Updated this week
- Nanite-style virtualized geometry renderer on DirectX 12☆135Jul 29, 2026Updated last week
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆1,013Aug 7, 2025Updated last year
- Nanite in Unity Now!☆109May 21, 2025Updated last year
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆704Nov 11, 2024Updated last year
- Fast O(1) offset allocator with minimal fragmentation☆1,055Apr 30, 2024Updated 2 years ago
- Personal hobby project to experiment with various rendering techniques.☆814Apr 19, 2026Updated 3 months ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆188Updated this week
- Hardware Ray tracing extension for Chromium WebGPU☆301Sep 15, 2020Updated 5 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- A simple, template literals-based preprocessor for WGSL shaders☆65Dec 7, 2023Updated 2 years ago
- The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2☆5,631Jul 3, 2025Updated last year
- Realtime path tracing via WebGPU compute shaders☆185Jul 20, 2025Updated last year
- Demo project for the large scale game component with CBTs☆172Oct 26, 2025Updated 9 months ago
- Single source file FBX loader☆1,364Updated this week
- 3D engine with modern graphics☆7,176Updated this week
- Caldera data set from Call of Duty®: Warzone™☆1,232Apr 29, 2025Updated last year