PacktPublishing / 3D-Graphics-Rendering-Cookbook-Second-Edition
3D-Graphics-Rendering-Cookbook, Second Edition
☆328Updated last week
Alternatives and similar repositories for 3D-Graphics-Rendering-Cookbook-Second-Edition:
Users that are interested in 3D-Graphics-Rendering-Cookbook-Second-Edition are comparing it to the libraries listed below
- The Modern Vulkan Cookbook published by Packt☆175Updated 3 weeks ago
- Personal hobby project to experiment with various rendering techniques.☆577Updated this week
- Collection of Vulkan samples☆262Updated last month
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆249Updated last month
- Real-time Direct3D 12 path tracer☆332Updated 2 months ago
- ☆605Updated last month
- A snapshot of our vulkan backend code☆282Updated 4 months ago
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆364Updated last week
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆257Updated last week
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆248Updated last week
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆185Updated this week
- AMD ARR team rendering framework☆405Updated last month
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆677Updated last year
- DirectX 12 Renderer☆346Updated 3 years ago
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆523Updated 3 weeks ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆841Updated 3 years ago
- A rendergraph-based graphical framework for Vulkan☆719Updated 2 years ago
- ☆330Updated last week
- Rendergraph-based DirectX12 graphics engine☆478Updated this week
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆324Updated 2 months ago
- OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination☆273Updated this week
- Rendering glTF scenes with ray tracer and raster (Vulkan)☆199Updated 2 months ago
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆545Updated this week
- Modern toy DirectX 12 renderer☆165Updated 5 months ago
- Single-header dependency-free BVH construction and traversal library.☆852Updated this week
- A minimalist and easy to use graphics API.☆506Updated 2 weeks ago
- Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.☆184Updated this week
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆423Updated 8 months ago
- Unofficial repo for Frank D. Luna's "Introduction to 3D Game Programming with DirectX 12".☆166Updated 7 months ago
- a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).☆124Updated last week