PacktPublishing / 3D-Graphics-Rendering-Cookbook-Second-EditionLinks
3D-Graphics-Rendering-Cookbook, Second Edition
☆403Updated last week
Alternatives and similar repositories for 3D-Graphics-Rendering-Cookbook-Second-Edition
Users that are interested in 3D-Graphics-Rendering-Cookbook-Second-Edition are comparing it to the libraries listed below
Sorting:
- The Modern Vulkan Cookbook published by Packt☆191Updated 2 months ago
- ☆617Updated 3 months ago
- Personal hobby project to experiment with various rendering techniques.☆620Updated 2 weeks ago
- A snapshot of our vulkan backend code☆290Updated 6 months ago
- Real-time Direct3D 12 path tracer☆345Updated 3 weeks ago
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆379Updated this week
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆267Updated last week
- Collection of Vulkan samples☆267Updated last month
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆686Updated last year
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆867Updated last month
- A minimalist and easy to use graphics API.☆510Updated this week
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆207Updated this week
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆279Updated this week
- A rendergraph-based graphical framework for Vulkan☆724Updated 2 years ago
- OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination☆286Updated last week
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆281Updated this week
- Advanced Vulkan rendering engine prototype☆605Updated 11 months ago
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆533Updated 2 months ago
- vuk - A rendergraph-based abstraction for Vulkan☆514Updated 3 weeks ago
- Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing☆456Updated 4 months ago
- Rendergraph-based DirectX12 graphics engine☆491Updated this week
- Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.☆187Updated last month
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆562Updated this week
- 3D game engine written in C++. Includes features like PBR, realtime global illumination, and more☆457Updated this week
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆422Updated 10 months ago
- 3D Graphics Rendering Cookbook, published by Packt.☆1,053Updated 4 months ago
- OpenGL C++ Graphics Engine☆461Updated last month
- Ray tracing glTF scene with Vulkan☆597Updated 3 months ago
- Embeddable physically based renderer☆408Updated last week
- AMD ARR team rendering framework☆408Updated 2 months ago