PacktPublishing / 3D-Graphics-Rendering-Cookbook-Second-EditionLinks
3D-Graphics-Rendering-Cookbook, Second Edition
☆536Updated this week
Alternatives and similar repositories for 3D-Graphics-Rendering-Cookbook-Second-Edition
Users that are interested in 3D-Graphics-Rendering-Cookbook-Second-Edition are comparing it to the libraries listed below
Sorting:
- The Modern Vulkan Cookbook published by Packt☆240Updated 4 months ago
- Collection of Vulkan samples☆311Updated last month
- Personal hobby project to experiment with various rendering techniques.☆749Updated 5 months ago
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆311Updated last week
- ☆679Updated 10 months ago
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆383Updated this week
- Real-time Direct3D 12 path tracer☆369Updated 2 months ago
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆729Updated 2 months ago
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆476Updated this week
- Advanced Vulkan rendering engine prototype☆637Updated last year
- A snapshot of our vulkan backend code☆327Updated last year
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆570Updated last month
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆956Updated 5 months ago
- A rendergraph-based graphical framework for Vulkan☆788Updated 6 months ago
- OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination☆341Updated 2 weeks ago
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆653Updated this week
- Modular extensible low-level render interface (RHI) with higher level extensions☆378Updated last week
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆367Updated 3 months ago
- Vulkan Path Tracer. Physically based path tracer made in Vulkan with Ray Tracing Pipeline.☆392Updated 2 weeks ago
- DirectX 12 Renderer☆360Updated 4 years ago
- Rendergraph-based graphics engine☆533Updated this week
- Rendering glTF scenes with ray tracer and raster (Vulkan)☆286Updated this week
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆358Updated 2 weeks ago
- AMD ARR team rendering framework☆448Updated last month
- Real-Time Vulkan Renderer with features like PBR, IBL, and more.☆96Updated 2 years ago
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆283Updated this week
- ☆414Updated this week
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆447Updated last year
- Unofficial repo for Frank D. Luna's "Introduction to 3D Game Programming with DirectX 12".☆211Updated 2 months ago
- A Vulkan Render Engine☆134Updated last week