3D-Graphics-Rendering-Cookbook, Second Edition
☆560Mar 15, 2026Updated last week
Alternatives and similar repositories for 3D-Graphics-Rendering-Cookbook-Second-Edition
Users that are interested in 3D-Graphics-Rendering-Cookbook-Second-Edition are comparing it to the libraries listed below
Sorting:
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆405Mar 15, 2026Updated last week
- The Modern Vulkan Cookbook published by Packt☆247Aug 24, 2025Updated 6 months ago
- 3D Graphics Rendering Cookbook, published by Packt.☆1,101Mar 5, 2026Updated 2 weeks ago
- ☆703Mar 2, 2025Updated last year
- A snapshot of our vulkan backend code☆326Nov 19, 2024Updated last year
- Mastering C++ Game Animation Programming by Packt Publishing☆77Mar 2, 2026Updated 2 weeks ago
- Personal hobby project to experiment with various rendering techniques.☆763Aug 5, 2025Updated 7 months ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆975Aug 7, 2025Updated 7 months ago
- A Vulkan renderer written from scratch on stream☆1,679Updated this week
- Single-header dependency-free BVH construction and traversal library.☆1,072Feb 13, 2026Updated last month
- Game Engines with Source: Learning from the best☆744Dec 4, 2025Updated 3 months ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,156Aug 17, 2025Updated 7 months ago
- A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a…☆2,944Mar 11, 2026Updated last week
- A framework for rapid prototyping and development of real-time rendering techniques.☆1,130Updated this week
- Math library using HLSL syntax with multiplatform SIMD support☆1,058Updated this week
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,543May 29, 2022Updated 3 years ago
- Introductory guide to vulkan.☆1,262Oct 14, 2025Updated 5 months ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆682Nov 11, 2024Updated last year
- Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-sou…☆336Mar 13, 2026Updated last week
- Data Driven Rendering repository☆285Dec 20, 2021Updated 4 years ago
- 3D Renderer Engine builds with Vulkan and C++ 20☆407Updated this week
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆674Updated this week
- The really basics of the Vulkan API☆17Jul 17, 2025Updated 8 months ago
- Advanced Vulkan rendering engine prototype☆640Jun 20, 2024Updated last year
- 3D engine with modern graphics☆6,936Mar 15, 2026Updated last week
- High-level rendering components☆407Mar 5, 2026Updated 2 weeks ago
- My personal Vulkan renderer☆1,842Mar 14, 2026Updated last week
- Meta loader for Vulkan API☆1,783Updated this week
- C++ Game Animation Programming - Second Edition, published by Packt☆137Jan 20, 2026Updated 2 months ago
- Collection of Vulkan samples☆323Mar 13, 2026Updated last week
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,691Mar 10, 2026Updated last week
- Vulkan Bootstrapping Iibrary☆1,174Mar 3, 2026Updated 2 weeks ago
- Making it easier to work with shaders☆5,108Updated this week
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,491Oct 30, 2021Updated 4 years ago
- Mesh optimization library that makes meshes smaller and faster to render☆7,363Mar 14, 2026Updated last week
- Elias Daler's Bikeshed Renderer (Vulkan renderer/game engine)☆604Dec 10, 2024Updated last year
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,073Mar 13, 2024Updated 2 years ago
- Just another C++ Vulkan Game Engine☆17Jul 11, 2024Updated last year
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆982May 25, 2025Updated 9 months ago