mmikk / hextile-demo
demonstrates hex-tiling
☆969Updated 2 years ago
Related projects ⓘ
Alternatives and complementary repositories for hextile-demo
- A database of physically based values for CG artists.☆396Updated last week
- A cool-headed display transform☆346Updated last year
- A framework for rapid prototyping and development of real-time rendering techniques.☆574Updated last month
- Specification and reference implementation for the OpenPBR Surface shading model☆503Updated last week
- Esoterica Engine☆912Updated last week
- Single source file FBX loader☆857Updated this week
- GPU Texture Generator☆761Updated 4 years ago
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆727Updated 6 months ago
- Unreal Engine Sky Atmosphere Rendering Technique☆717Updated 2 years ago
- AMD ARR team rendering framework☆371Updated 8 months ago
- 🐵 Embark Addon for Blender☆411Updated 3 years ago
- An Introduction to Raymarching☆966Updated 3 years ago
- An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses☆863Updated 10 months ago
- Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field☆667Updated 5 months ago
- Advanced Vulkan rendering engine prototype☆574Updated 5 months ago
- Render framework for NPR.☆995Updated last month
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆919Updated last year
- Fast and easy baked GI Lightmaps for Blender and Cycles☆716Updated this week
- Free, Cross-Platform, GPU-Accelerated Procedural Texture Generator☆740Updated last month
- Game Engines with Source: Learning from the best☆421Updated last month
- An open source alternative to Substance Designer written in C#☆329Updated 5 months ago
- DreamUV - 3D viewport UV editing tools for Blender☆1,487Updated 2 weeks ago
- A minimal atmospheric scattering implementation for Unity☆465Updated 3 years ago
- Animation Compression Library☆1,374Updated last month
- Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and …☆868Updated 2 years ago
- Chop 3D objects to meshlets☆417Updated last year
- A common standard for tangent space used in baking tools to produce normal maps.☆251Updated 4 months ago
- An implementation of Wave Function Collapse with a focus on performance.☆401Updated last month
- A rendergraph-based graphical framework for Vulkan☆683Updated 2 years ago