yycyyc / Smooth-Terrain-with-BlocksLinks
Uses adaptive dual contouring to render 1x1x1 sized blocks on a smooth terrain
☆27Updated 5 months ago
Alternatives and similar repositories for Smooth-Terrain-with-Blocks
Users that are interested in Smooth-Terrain-with-Blocks are comparing it to the libraries listed below
Sorting:
- Fast implementation of Naive SurfaceNets in Unity☆46Updated 3 years ago
- Voxel Terrain Generator for Unity ECS☆57Updated last week
- VoxelEngine with destruction physics for Unity☆18Updated 6 months ago
- Planetary voxel octree LOD (Level of Detail) Terrain☆24Updated last year
- ☆51Updated 3 years ago
- Transvoxel implementation with Unity's Job System and Burst compiler☆55Updated 9 months ago
- A C# library for modular functions and actions, heavily inspired by Inform 7's rulebooks☆27Updated 11 months ago
- A Dual Contouring Example using C# and Unity3D☆48Updated 10 years ago
- GPU voxel mesh generation and drawing in Unity HDRP☆48Updated 2 years ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆22Updated 3 years ago
- Dual Contouring driven desert environment.☆22Updated 4 years ago
- Volemetric data raymarching renderer☆26Updated 6 years ago
- Bindings for FastNoise2 noise generation library☆31Updated last year
- Generation of planets with dynamic terrain☆144Updated 3 years ago
- Unity C# Naive Surface Net implementation☆85Updated 7 years ago
- Minecraft clone with greedy meshing in Unity using Burst compiler☆32Updated 5 months ago
- ☆31Updated last year
- Infinite terrain generation using Transvoxel and Marching Cubes in Unity.☆60Updated 2 years ago
- Pet project to learn compute shaders.☆41Updated 4 years ago
- C# port of the Cylcone physics engine☆55Updated 3 years ago
- A C# library to read .vox files created with MagicaVoxel☆81Updated 2 weeks ago
- Mesh 모델을 Voxel화 하여 보여주는 프로그램☆27Updated 4 years ago
- A voxel implementation for the Unity game engine [WIP]☆34Updated last month
- Unity Asset for spherical terrain with dynamic quadtree-based LOD☆38Updated 2 years ago
- 2D noise generation, processing and meshing using Unity Jobs and Burst☆12Updated last year
- Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to …☆25Updated 7 months ago
- An Opensource, GPU-Accelerated, Particle-Based, Multi-phase, Real-time Fluid Simulation Engine for Unity and a game which showcases its f…☆71Updated 5 months ago
- Blast Script Engine☆30Updated 2 years ago
- High performance C# Entity System☆25Updated last week
- An entity component system framework for C#, Unity.☆37Updated 3 years ago