Uses adaptive dual contouring to render 1x1x1 sized blocks on a smooth terrain
☆41May 13, 2025Updated last year
Alternatives and similar repositories for Smooth-Terrain-with-Blocks
Users that are interested in Smooth-Terrain-with-Blocks are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Dual Contouring driven desert environment.☆25Apr 19, 2021Updated 5 years ago
- Re-implement Comanche's voxel space terrain rendering algorithm with csharp☆13May 19, 2020Updated 6 years ago
- Unity - dual contour (w/o QEF) octree renderer for point cloud data☆25Feb 25, 2019Updated 7 years ago
- This is a Marching cubes smooth voxel engine in Unity☆36May 29, 2022Updated 4 years ago
- Fast implementation of Naive SurfaceNets in Unity☆54Jun 19, 2022Updated 4 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- This is an implementation of the a-star algorithm for three-dimensional world pathfinding Using Unity .☆19Oct 15, 2017Updated 8 years ago
- Nick Gildea Dual Contouring Java LWJGL implementation☆20Oct 11, 2024Updated last year
- VoxelEngine with destruction physics for Unity☆29Apr 30, 2025Updated last year
- Pet project to learn compute shaders.☆43Nov 22, 2020Updated 5 years ago
- Offline compilation and analysis of shaders in the Unity Editor.☆15Jan 7, 2026Updated 9 months ago
- Just simple add a pass to your own shader to achieve a perfect outline,which surrounding the object with equal width.☆20Feb 28, 2020Updated 6 years ago
- A Dual Contouring Example using C# and Unity3D☆49May 14, 2015Updated 11 years ago
- A low-level, portable graphics library for .NET.☆14Jun 22, 2025Updated last year
- A rework of my old transvoxel implementation with lot of improvements.☆16Apr 18, 2019Updated 7 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Infinite procedural cave in Unity (marching cubes/tetrahedra)☆19Feb 8, 2021Updated 5 years ago
- Cross-platform C++ framework that allows you to quickly initialize Vulkan and provides easy-to-use abstraction above main objects☆12Nov 5, 2024Updated last year
- ☆13Nov 7, 2017Updated 8 years ago
- Fully dynamic voxel based global illumination for Unity URP (Based on SEGI / Sonic Ether Global Illumination)☆32May 17, 2025Updated last year
- A fast Node.js implementation of the latest MessagePack spec☆11Oct 12, 2016Updated 9 years ago
- ☆13Mar 8, 2024Updated 2 years ago
- Generates code to allow invoking FMOD events with a strongly-typed syntax.☆41Apr 24, 2026Updated 5 months ago
- experimental voxel engine that uses dual contouring written in rust☆24Jul 1, 2020Updated 6 years ago
- A fast, cross-platform game engine for 2D and 3D.☆10Mar 12, 2025Updated last year
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- M-x for Unity☆40Apr 4, 2026Updated 6 months ago
- uses elevenlabs speech to speech to change your voice in real time☆13Mar 30, 2024Updated 2 years ago
- Road to game development & my Atlantis.☆13Feb 2, 2026Updated 8 months ago
- 🔫 Randomly generate pixel gun icons☆15Nov 13, 2019Updated 6 years ago
- Unity3d Planetary Terrain and Floating Origin☆68May 20, 2018Updated 8 years ago
- Unity 3D Macros System☆10Sep 10, 2015Updated 11 years ago
- A project testing and comparing various algorithms for creating isosurfaces.☆332Oct 23, 2016Updated 9 years ago
- GameWorks cross-platform graphics API samples☆17Mar 4, 2018Updated 8 years ago
- Stop windows from randomly waking up your laptop☆13Dec 24, 2020Updated 5 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- More advanced Taichi examples☆13Jun 16, 2021Updated 5 years ago
- A Z-order (Morton-code) like coordinate system as template library for arbitrary dimensions.☆12Nov 24, 2019Updated 6 years ago
- Project extends on Dual Contouring mesh generation methods in order to make them performant enough for extensive real time use by scaling…☆11Aug 17, 2022Updated 4 years ago
- ☆22Jan 27, 2025Updated last year
- An MMO server coded in C#☆13May 10, 2014Updated 12 years ago
- ☆12May 5, 2021Updated 5 years ago
- An asynchronous-based finite state machine for Unity.☆14Jul 20, 2023Updated 3 years ago