A C# library for modular functions and actions, heavily inspired by Inform 7's rulebooks
☆30Nov 13, 2024Updated last year
Alternatives and similar repositories for RuleBook
Users that are interested in RuleBook are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- C# Grid Library☆225Aug 12, 2026Updated 3 weeks ago
- A tiny C program that converts data to/from my own audio cassette tape storage format on real physical audio cassette tapes.☆12Jul 27, 2023Updated 3 years ago
- An example in Stride using Arch ECS.☆14Oct 11, 2024Updated last year
- Unity formation movement system compatible with Unity NavMesh, A* and A* Pro packages, with optional manual integration support.☆19Feb 8, 2026Updated 6 months ago
- A hardcore shoot'em up featuring weapon switching/upgrading and tough bosses.☆22Apr 11, 2017Updated 9 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Advanced Terrain Erosion heightmap generator for Unity + Burst☆24Apr 2, 2026Updated 5 months ago
- High performance C# Entity System☆29Updated this week
- Customize the player loop from the settings window. One of the "j1Tech" series developed by jwellone Inc for Unity.☆12Sep 9, 2021Updated 4 years ago
- Simple and free spring library for Unity, perfect for animating UI or game elements in your project.☆21Dec 30, 2025Updated 8 months ago
- Stateless Behavior Trees for Unity☆15May 20, 2024Updated 2 years ago
- Web accessible Ardour inside an Arch Container☆15Jun 25, 2026Updated 2 months ago
- Systems groups and update order for Arch ECS Framework☆10Nov 25, 2025Updated 9 months ago
- Chunk based 2D tilemap engine (Veldrid) and editor (WPF) written entirely in C#.☆21Dec 23, 2021Updated 4 years ago
- A 3D movement/platforming game demo attempting to recreate Counter-Strike/CS:GO "bunny-hopping" (bhopping), "surfing", and "air strafing"…☆23Jan 9, 2024Updated 2 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- zettelkasten zettelkasten .vscode plugin for applying zettelkasten notation.☆13Aug 17, 2020Updated 6 years ago
- Unity custom editor for bookmarking Scene View camera angles/settings☆14Jul 10, 2017Updated 9 years ago
- handwritten sitelen pona font☆49May 9, 2026Updated 3 months ago
- Acorn - A Game Design Doll Rig- Meet Acorn 🐿 ! They're a humanoid character doll rig, that aims to aid fast game design prototyping, and…☆42Jun 10, 2020Updated 6 years ago
- Browser port of the MonoGame Platformer2D sample☆12Jul 6, 2015Updated 11 years ago
- Generates C# source code based on TSCN files.☆10May 2, 2026Updated 4 months ago
- A C# binding for SDL3.☆10Mar 24, 2025Updated last year
- Generate tables of coordinates for easing functions.☆13May 4, 2024Updated 2 years ago
- Automated Logger and Interactive Console for Unity 3D☆17Oct 19, 2022Updated 3 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Unity game engine code editor integration for Sublime Text 4 that works just like the officially supported IDEs.☆36Jul 1, 2024Updated 2 years ago
- ☆19Feb 3, 2025Updated last year
- A high-fidelity procedural grass rendering system in Unity, in the style of Ghost of Tsushima.☆44Jan 30, 2026Updated 7 months ago
- A Wwise Bevy integration☆12Nov 17, 2022Updated 3 years ago
- [ARCHIVED] 📐 A library for procedural geometry creation and manipulation in Unity☆21May 19, 2025Updated last year
- Raymarching in Unity☆17Feb 2, 2026Updated 7 months ago
- Unity framework to create detailed, 3D, grid-based worlds with real-time navmesh generation and integrated pathfinding, vision and moveme…☆34Nov 4, 2025Updated 9 months ago
- Reactive systems and other utilities for Unity DOTS.