njelly / TofuECSLinks
An entity component system framework for C#, Unity.
☆37Updated 3 years ago
Alternatives and similar repositories for TofuECS
Users that are interested in TofuECS are comparing it to the libraries listed below
Sorting:
- Comparison chart for C# ECS solutions/frameworks☆53Updated last year
- ☆16Updated last week
- ☆22Updated this week
- An extension for Leopotam ecslite framework with full per entity operations support from Unity Job system side☆26Updated last month
- 🚀 Inspector Tools For Unity Game Engine☆16Updated 3 years ago
- Simple C# 2D physics engine written on top of LeoEcsLite framework just for training.☆23Updated last year
- An ECS framework designed to be easy to use and learn.☆22Updated 3 years ago
- Container class that helps work with NativeArray<T> as a 2D data. Adds few utilities and QOL improvements.☆54Updated last year
- Lex is a high performance c # framework based on LeoEcsLite with a more user-friendly api☆26Updated 2 months ago
- How to call managed functions (like Thread.Sleep) from Burst☆27Updated last year
- Comparing C# ECS with Benchmark.Net and Roslyn Source Generators☆21Updated last week
- CollectionsMarshal for .NET Standard 2.0/2.1☆12Updated last month
- C# Entity component system framework☆57Updated last month
- Turn-based tactical game with match-line mechanics. Created with LeoEcsLite.☆17Updated 2 years ago
- Package Symlinker is a tool that allows you create symbolic links to packages, so you can edit any package as if it were located right in…☆26Updated 2 years ago
- ☆16Updated 4 years ago
- Additional types and functionality☆24Updated 4 years ago
- https://blast-script.com/☆29Updated 3 years ago
- Mosaic is a Next Gen Runtime Unity ECS Tilemap solution, heavily inspired by LDtk, built using Entity Component System and Odin Inspector☆23Updated this week
- A framework for describing, composing and managing your game's spells and abilities.☆44Updated 3 years ago
- tools for leo ecs lite☆11Updated 3 months ago
- ☆24Updated last year
- Network Transform using Snapshot Interpolation and other techniques to best sync position and rotation over the network.☆47Updated 9 months ago
- ☆17Updated 5 years ago
- 🚀ABC - Actor Behaviour Component - Framework for Unity Game Engine and .Net Platform☆17Updated 8 months ago
- Ease-of-Use Source Generator Alternative for Unity☆60Updated last year
- Source Generator to support Domain Reload off in Unity (handle static fields and event handlers).☆21Updated last week
- Spatial hashing for Unity using ECS/DOTS☆56Updated last year
- Script for drawing sprite from Text Mesh Pro atlases in UGUI☆28Updated 2 weeks ago
- A job-based tween library for Unity☆49Updated 5 years ago