Victor2266 / The-Fluid-ToyLinks
An Opensource, GPU-Accelerated, Particle-Based, Multi-phase, Real-time Fluid Simulation Engine for Unity and a game which showcases its features.
☆69Updated 4 months ago
Alternatives and similar repositories for The-Fluid-Toy
Users that are interested in The-Fluid-Toy are comparing it to the libraries listed below
Sorting:
- A Unity library of space-related methods for hard sci-fi games.☆72Updated 2 months ago
- Fully Destructible GPU Compute Volumetric Terrain Generator in Unity HDRP☆49Updated last week
- Uses adaptive dual contouring to render 1x1x1 sized blocks on a smooth terrain☆26Updated 4 months ago
- ☆48Updated 2 years ago
- Fast implementation of Naive SurfaceNets in Unity☆46Updated 3 years ago
- A cross-platform raycast system for Unity with custom primitive support and spatial acceleration structures. Built with a pure C# core th…☆33Updated last month
- A simple Unity character controller☆32Updated 11 months ago
- Basic implementation of path traced volumetrics☆33Updated last month
- Transvoxel implementation with Unity's Job System and Burst compiler☆53Updated 8 months ago
- Minecraft clone with greedy meshing in Unity using Burst compiler☆32Updated 3 months ago
- Planetary voxel octree LOD (Level of Detail) Terrain☆24Updated last year
- Boids AI swarm demo for Unity.☆83Updated last year
- A 2D implementation of Radiance Cascades in Unity URP☆117Updated 6 months ago
- A fully open PCG (procedural content generation) framework for Unity to create organic and natural looking worlds.☆64Updated 3 years ago
- Allows you to interact with Unity UI GameObjects in an immediate Style and fashion☆54Updated 4 months ago
- A C# library for modular functions and actions, heavily inspired by Inform 7's rulebooks☆26Updated 10 months ago
- A post-processing shader to add thin outlines to objects in Unity URP via Shader Graph.☆68Updated 2 years ago
- Unity C# Naive Surface Net implementation☆85Updated 7 years ago
- World generator made in Unity☆55Updated 3 years ago
- Various DOTS Gotchas collected by me☆69Updated 6 years ago
- A step by step guide on how to do client side prediction with non physics based movement☆40Updated 2 years ago
- GPU voxel mesh generation and drawing in Unity HDRP☆47Updated 2 years ago
- Infinite terrain generation using Transvoxel and Marching Cubes in Unity.☆58Updated 2 years ago
- Initialize project automatically with script launched from https://github.com/unitycoder/UnityLauncherPro☆16Updated 3 months ago
- Repository containing files for the Death Stranding Terrain Scan YouTube video.☆89Updated 8 months ago
- Tool & Library designed to simplify the construction of 3D environments.☆57Updated 2 years ago
- Adds a type dropdown for SerializeReference fields. Supports custom drawers and UIToolkit.☆22Updated 2 years ago
- ☆117Updated 3 years ago
- A recreation of Loop Hero's CRT shader☆59Updated 3 years ago
- An epic ocean simulation (Unity 2021+ URP)☆93Updated last year