Victor2266 / The-Fluid-ToyLinks
An Opensource, GPU-Accelerated, Particle-Based, Multi-phase, Real-time Fluid Simulation Engine for Unity and a game which showcases its features.
☆59Updated last month
Alternatives and similar repositories for The-Fluid-Toy
Users that are interested in The-Fluid-Toy are comparing it to the libraries listed below
Sorting:
- A simple Unity character controller☆32Updated 8 months ago
- Fast implementation of Naive SurfaceNets in Unity☆43Updated 3 years ago
- Fully Destructible GPU Compute Volumetric Terrain Generator in Unity HDRP☆40Updated last week
- Planetary voxel octree LOD (Level of Detail) Terrain☆21Updated last year
- Infinite terrain generation using Transvoxel and Marching Cubes in Unity.☆52Updated 2 years ago
- ☆49Updated 4 years ago
- A C# library for modular functions and actions, heavily inspired by Inform 7's rulebooks☆26Updated 7 months ago
- URP Texel Lighting☆40Updated 2 years ago
- Various DOTS Gotchas collected by me☆69Updated 5 years ago
- Minecraft clone with greedy meshing in Unity using Burst compiler☆31Updated last month
- Transvoxel implementation with Unity's Job System and Burst compiler☆49Updated 5 months ago
- A 2D implementation of Radiance Cascades in Unity URP☆107Updated 3 months ago
- GPU voxel mesh generation and drawing in Unity HDRP☆45Updated 2 years ago
- ☆45Updated last year
- Adds a type dropdown for SerializeReference fields. Supports custom drawers and UIToolkit.☆21Updated last year
- ☆22Updated last year
- Chisel CSG Level Editor, for Unity☆68Updated last month
- Allows you to interact with Unity UI GameObjects in an immediate Style and fashion☆51Updated last month
- A Unity library of space-related methods for hard sci-fi games.☆64Updated 3 weeks ago
- Miscellaneous editor tools for Unity☆56Updated last month
- ☆33Updated 2 years ago
- World generator made in Unity☆55Updated 3 years ago
- Boids AI swarm demo for Unity.☆80Updated last year
- Real-time global illumination using screen-space information for Unity HDRP☆109Updated 8 months ago
- Uses adaptive dual contouring to render 1x1x1 sized blocks on a smooth terrain☆24Updated last month
- ☆45Updated last month
- Edge detection - depth/normals, depth fade, normal map influence☆63Updated 4 years ago
- Unity C# Naive Surface Net implementation☆82Updated 7 years ago
- Demo 2D implementation of radiance cascade global illumination in Unity.☆59Updated 11 months ago
- A powerful, modular first/third person controller for Unity.☆4Updated 2 years ago