mmiller84 / SimpleRotors
A simple, configurable aerodynamic rotor blade that applies lift at its location. Includes flyable example helicopter.
☆8Updated 4 years ago
Alternatives and similar repositories for SimpleRotors:
Users that are interested in SimpleRotors are comparing it to the libraries listed below
- ☆16Updated 4 years ago
- Simple to use list view for Unity editor☆17Updated 6 years ago
- ☆10Updated 5 years ago
- A simple generic solution for pathfinding in Unity that works with jobs and burst.☆21Updated 4 years ago
- Unity 3D ECS with 3 very basics Hybrid, Pure and Job System examples☆23Updated 4 years ago
- A Unity surface shader that removes noticeable tiling patterns by implementing a state-of-art stochastic tiling system.☆14Updated 4 years ago
- Jobified Time control system for Unity(Rewind,SlowMo,FastForward,Stop) & Physics-AudioSupport☆14Updated 5 years ago
- A simple tool for reordering, merging and modifying unity layers. Updates game objects, components and assets to match.☆26Updated 3 years ago
- WIP project for creating procedural planets using Unity☆28Updated 5 years ago
- An experiment to write a faster/native version of SveltoECS's FasterDictionary☆16Updated 6 years ago
- Isosurface generator for Unity3D☆17Updated 3 years ago
- Task extensions for Unity3d.☆11Updated 4 years ago
- Cloud Shader for Unity3D High Definition Rendering Pipeline☆17Updated 4 years ago
- Collection of Unity shader copypastas and gotchas☆14Updated 6 years ago
- Simple Octree for Unity with Job System☆27Updated 4 years ago
- Zero Allocation Strings☆20Updated 2 years ago
- Procedural Celestial Body Generator (Unity + C#)☆27Updated last year
- Terraced like procedural terrain made with Unity DOTS☆23Updated 5 years ago
- Crowdsourced table of SystemInfo values from different devices☆18Updated 3 years ago
- An Editor Windows that lets you see and edit all references of your Scene Objects for the Game Engine Unity3D.☆11Updated 6 years ago
- Simple Unity Generate Vertex Color Model Tool☆39Updated 5 years ago
- Jobs-based line rendering for Unity 2020.2+☆27Updated 3 years ago
- Testing new Mesh support for NativeArray in Unity 2019.3☆10Updated 5 years ago
- Self-updating Areas enum for NavMesh in Unity☆15Updated 4 years ago
- Perform a raycast against one or more meshes.☆29Updated 6 years ago
- Post Processing Stack☆27Updated 4 years ago
- Attributes and Property Drawers/Decorators for Unity☆23Updated last year
- Mesh de-indexing utility☆24Updated 2 years ago
- A Unity GUI Frontend to manage build batches and review build reports☆34Updated 3 years ago
- A way of storing common types as references in your assets.☆13Updated 3 years ago