DaZombieKiller / Bcl.CollectionsMarshalLinks
CollectionsMarshal for .NET Standard 2.0/2.1
☆15Updated last month
Alternatives and similar repositories for Bcl.CollectionsMarshal
Users that are interested in Bcl.CollectionsMarshal are comparing it to the libraries listed below
Sorting:
- A source generator that automatically generates a cache of components for Unity.☆37Updated last year
- How to call managed functions (like Thread.Sleep) from Burst☆28Updated 2 years ago
- Add comments to the inspector via a Comment attribute or component☆19Updated 2 years ago
- Ease-of-Use Source Generator Alternative for Unity☆62Updated last year
- Proof of concept wrapper to allow using Unity Physics directly with Game Objects (without ECS).☆67Updated 11 months ago
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆21Updated 4 years ago
- Work with ScriptableObjects in a similar manner to how you work with Components and GameObjects☆19Updated 2 years ago
- A framework for using FixedUpdate in a simulation world which is linked to a GameObject-based presentation layer.☆34Updated last month
- Contains utilities for defining a curve or gradient in the inspector and automatically generating a texture for that to pass on to shader…☆30Updated last year
- Custom Unity UI solution by Gentlymad Studios.☆18Updated 5 months ago
- https://blast-script.com/☆29Updated 3 years ago
- Collection of various Unity Utility classes/functions☆33Updated last year
- Super fast Normal and Tangent recalculation library for Unity.☆38Updated last year
- Package Symlinker is a tool that allows you create symbolic links to packages, so you can edit any package as if it were located right in…☆28Updated 3 years ago
- Mosaic is a Next Gen Runtime Unity ECS Tilemap solution, heavily inspired by LDtk, built using Entity Component System and Odin Inspector☆51Updated 2 weeks ago
- Lex is a high performance c # framework based on LeoEcsLite with a more user-friendly api☆28Updated last month
- A Unity C# Visual State Machine☆35Updated 2 weeks ago
- Extending Unity's UnityEditor.TypeCache support to player builds.☆44Updated this week
- Simple and robust Entity Component System for .NET and Unity.☆18Updated 3 months ago
- Network Transform using Snapshot Interpolation and other techniques to best sync position and rotation over the network.☆48Updated 3 weeks ago
- Spatial hashing for Unity using ECS/DOTS☆59Updated 2 years ago
- The fastest and most efficient binary compression solution for Odin☆18Updated 4 years ago
- Asynchronous screen transition/navigation for Unity.☆60Updated 11 months ago
- Burst compatible miscellaneous math related utility functions.☆29Updated 2 years ago
- Unity Mesh Importer is a utility that applies modifiers to its meshes at the time of importing a 3d model.☆33Updated 3 years ago
- View Hierarchy and Inspector of scenes on connected Unity players. Uses the EditorConnection framework, so works everywhere.☆29Updated 2 years ago
- Thread Dispatcher is an open source tool to pass the execution of a Delegate, Coroutine or Task from a background thread to the main thre…☆52Updated 3 years ago
- Blast Script Engine☆30Updated 2 years ago
- Asynchronous audio loading from remote or local destination. It has two layers of configurable cache system: RAM and Disk.☆45Updated 8 months ago
- The base for our NewGraph implementation. Avoids any reliance on the outdated Experimental Graph view form Unity. This is a heavily modif…☆31Updated 10 months ago