☆16Aug 16, 2020Updated 5 years ago
Alternatives and similar repositories for Games201HW
Users that are interested in Games201HW are comparing it to the libraries listed below
Sorting:
- My homework and projects in course GAMES201 (https://yuanming.taichi.graphics/teaching/2020-games201/) and SIGGRAPH reproductions in Taic…☆59Aug 9, 2023Updated 2 years ago
- ☆32Jul 26, 2022Updated 3 years ago
- Here shows my animation demos for Taichi☆19Aug 5, 2020Updated 5 years ago
- ☆37Feb 17, 2022Updated 4 years ago
- 太极图形演示☆12Feb 23, 2022Updated 4 years ago
- 一个尝试固液耦合的沙盒玩具☆12Feb 17, 2025Updated last year
- Code which write during learning Taichi and GAMES201☆30Nov 18, 2020Updated 5 years ago
- ☆29Apr 20, 2023Updated 2 years ago
- ☆12Jul 20, 2022Updated 3 years ago
- ☆15Aug 14, 2022Updated 3 years ago
- A Taichi extension library providing a set of GLSL-alike helper functions☆72Feb 22, 2022Updated 4 years ago
- ☆38Aug 15, 2020Updated 5 years ago
- A Taichi implementation of WCSPH☆16Dec 3, 2021Updated 4 years ago
- LHCSim is a 3D physics simulation engine developed based on taichi☆17Jul 20, 2022Updated 3 years ago
- "A Spatial Target Function for Metropolis Photon Tracing", ACM TOG, Code repository☆20Apr 24, 2023Updated 2 years ago
- Code for the Siggraph Asia 2020 submission☆46Jan 19, 2021Updated 5 years ago
- Taichi demos☆96Sep 1, 2021Updated 4 years ago
- Implementation of Monte Carlo Geometry Processing☆24Jan 10, 2021Updated 5 years ago
- ☆27Nov 2, 2012Updated 13 years ago
- A simple, BSD licensed, printf implementation for embedded systems.☆28Jun 13, 2019Updated 6 years ago
- C++ Implementation of Visvalingam's algorithm (also known as Visvalingam Whyatt algorithm)☆36Nov 23, 2020Updated 5 years ago
- Computer graphics in Rust (Geometry, PBR, RT) and Taichi (Collision, Rigid Dynamics). 44100652/44100642 course assignments.☆25Oct 28, 2022Updated 3 years ago
- Code for SIGGRAPH 2022 paper "Automatic quantization for physics-based simulation"☆64Jul 21, 2022Updated 3 years ago
- Gaggle of Algorithms and Utilities for Simulating Stuff☆31Mar 18, 2023Updated 2 years ago
- DynamicResolutionRendering_source_V3_update☆35Jun 5, 2017Updated 8 years ago
- GPU 3D SDF generator using DirectX 11 compute shader☆73Dec 6, 2022Updated 3 years ago
- Taichi Course Homework Template☆35Oct 27, 2021Updated 4 years ago
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Apr 27, 2021Updated 4 years ago
- ☆39Mar 4, 2022Updated 4 years ago
- 2D incompressible fluid solver implemented in Taichi.☆136Aug 22, 2025Updated 6 months ago
- An incompressible fluid solver written in Taichi language.☆36Jun 13, 2022Updated 3 years ago
- A clone of subway surfer in webgl☆10Mar 11, 2019Updated 6 years ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆39Mar 4, 2024Updated 2 years ago
- some prevalent shadertoys implemented by taichi☆34Jun 3, 2020Updated 5 years ago
- A soft renderer based on Taichi (work in progress)☆231Jul 10, 2021Updated 4 years ago
- GameWorks cross-platform graphics API samples☆37Jun 3, 2016Updated 9 years ago
- A single file VOF fluid solver implementation in Taichi.☆39Sep 21, 2023Updated 2 years ago
- Arena allocator with scopes☆44May 7, 2023Updated 2 years ago
- High Performance CPU/GPU Physically Based Renderer in Rust☆211May 6, 2025Updated 10 months ago