hjwdzh / ProcCG
Procedural city generation.
☆13Updated 2 years ago
Alternatives and similar repositories for ProcCG:
Users that are interested in ProcCG are comparing it to the libraries listed below
- Converts a raw digitized polygon mesh to a clean mesh where all the occurrences of a specific set of "defects" are corrected. Holes, self…☆9Updated 3 years ago
- Implementation of 2020 SIGGRAPH ASIA paper: To cut or to fill: A global optimization approach to topological simplification☆26Updated 3 years ago
- SMASH: Physics-guided Reconstruction of Collisions from Videos, SIGGRAPH Asia 2016☆11Updated 7 years ago
- A renderer that takes a triangle mesh, a camera pose and produce a SVG image or visible part of the mesh.☆22Updated 5 years ago
- Source code and data for "Correspondence-Free Material Reconstruction using Sparse Surface Constraints", CVPR 2020☆24Updated 5 years ago
- Furthest sampling and Voronoi sampling on 3D mesh☆19Updated 3 years ago
- ☆49Updated 3 years ago
- Interactive ARAP Mesh Deformer☆18Updated last year
- Applications of the Teg differentiable programming language to problems spanning graphics and physical simulation.☆11Updated 3 years ago
- Official implementation for CVPR'2021 paper Neural Deformation Graphs☆13Updated 3 years ago
- ☆18Updated 3 years ago
- Code for the paper "Invertible Neural BRDF for Object Inverse Rendering"☆20Updated 4 years ago
- Lightweight Cuda Renderer with Python Wrapper.☆54Updated 3 years ago
- ☆12Updated 3 years ago
- This is a browser based renderer for outputs of 3D neural networks☆29Updated 2 years ago
- C++/PyTorch Implementation of the Paper: "Overfit Neural Networks as a Compact Shape Representation"☆33Updated 4 years ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆35Updated last year
- An Interactive Tool for Cage-Based Deformations☆33Updated 6 years ago
- Pytorch implementation of Neural Opacity Point Cloud.☆20Updated 4 years ago
- Fit Planes for CAD models☆20Updated 5 years ago
- Project website for "Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Rendering".☆1Updated 2 years ago
- Extended Convolution Histogram of Orientations☆15Updated 3 years ago
- Implementation of the Velocity Skinning algorithm in C++☆15Updated 10 months ago
- Implementation of the paper "Surface Maps via Adaptive Triangulations" (Eurographics 2023)☆52Updated last year
- Official data release for FaceMap, to present in Siggraph Asia 2024☆13Updated 5 months ago
- ☆20Updated 3 years ago
- ☆38Updated 10 months ago
- Instant Visualization of Point Clouds [Eurographics 2022]☆15Updated last year
- Implementation of FaceBaker: Baking Character Facial Rigs with Machine Learning☆10Updated 4 years ago
- ☆23Updated 2 years ago