hjwdzh / ProcCG
Procedural city generation.
☆12Updated 2 years ago
Alternatives and similar repositories for ProcCG:
Users that are interested in ProcCG are comparing it to the libraries listed below
- Furthest sampling and Voronoi sampling on 3D mesh☆19Updated 3 years ago
- An Interactive Tool for Cage-Based Deformations☆33Updated 6 years ago
- Project website for "Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Rendering".☆1Updated last year
- Implementation of 2020 SIGGRAPH ASIA paper: To cut or to fill: A global optimization approach to topological simplification☆26Updated 3 years ago
- A renderer that takes a triangle mesh, a camera pose and produce a SVG image or visible part of the mesh.☆21Updated 5 years ago
- ☆51Updated 3 years ago
- Converts a raw digitized polygon mesh to a clean mesh where all the occurrences of a specific set of "defects" are corrected. Holes, self…☆9Updated 3 years ago
- ☆37Updated 8 months ago
- Implementation of the paper "Surface Maps via Adaptive Triangulations" (Eurographics 2023)☆49Updated last year
- This is the official Mitsuba3 implementation of "Doppler Time-of-Flight Rendering" (SIGGRAPH Asia 2023)☆15Updated 7 months ago
- Code for the paper "Invertible Neural BRDF for Object Inverse Rendering"☆20Updated 4 years ago
- ☆20Updated 3 years ago
- ☆18Updated 3 years ago
- Lightweight Cuda Renderer with Python Wrapper.☆54Updated 3 years ago
- This is a browser based renderer for outputs of 3D neural networks☆29Updated 2 years ago
- A framework for real-time deformations with coupled skinning cages and skeletons☆32Updated 4 years ago
- A small library for doing fluid simulation with neural networks.☆23Updated 3 years ago
- Implementation of the Velocity Skinning algorithm in C++☆15Updated 8 months ago
- An Efficient Implementation of Analytic Mesh Algorithm for 3D Iso-surface Extraction from Neural Networks☆73Updated 2 years ago
- SMASH: Physics-guided Reconstruction of Collisions from Videos, SIGGRAPH Asia 2016☆11Updated 7 years ago
- Official implementation for CVPR'2021 paper Neural Deformation Graphs☆13Updated 3 years ago
- This repository contains a non-exponential transmittance operator that can be used with PyTorch☆18Updated 3 years ago
- A list of paper related to Geometry Learning.☆16Updated 2 years ago
- Applications of the Teg differentiable programming language to problems spanning graphics and physical simulation.☆11Updated 3 years ago
- ☆23Updated 2 years ago
- Self practice library of pytorch-based 3D geometry processing☆32Updated last year
- GenDR: A Generalized Differentiable Renderer☆82Updated 2 years ago
- ☆39Updated 2 years ago
- Implementation of Complex Functional Maps☆15Updated 2 years ago
- Code for Iso-Points: Optimizing Neural Implicit Surfaces with Hybrid Representations☆68Updated 2 years ago