hjwdzh / ProcCGLinks
Procedural city generation.
☆13Updated 3 years ago
Alternatives and similar repositories for ProcCG
Users that are interested in ProcCG are comparing it to the libraries listed below
Sorting:
- Furthest sampling and Voronoi sampling on 3D mesh☆20Updated 4 years ago
- Implementation of 2020 SIGGRAPH ASIA paper: To cut or to fill: A global optimization approach to topological simplification☆26Updated 4 years ago
- SMASH: Physics-guided Reconstruction of Collisions from Videos, SIGGRAPH Asia 2016☆11Updated 7 years ago
- ☆48Updated 4 years ago
- An Interactive Tool for Cage-Based Deformations☆34Updated 7 years ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆39Updated last year
- Extended Convolution Histogram of Orientations☆14Updated 4 years ago
- SIGGRAPH Asia 2020: Differentiable Refraction-Tracing for Mesh Reconstruction of Transparent Objects☆76Updated 5 years ago
- Implementation of the paper "Surface Maps via Adaptive Triangulations" (Eurographics 2023)☆57Updated 2 years ago
- Single shape Deep Point Cloud Consolidation [TOG 2021]☆46Updated 3 years ago
- Signed Distance Function from triangle mesh.☆93Updated 6 years ago
- This is a browser based renderer for outputs of 3D neural networks☆31Updated 3 years ago
- Interactive tool for normal driven stylization. A set of preferred normals can be chosen arbitrarily from the Gauss sphere, including sem…☆26Updated 4 years ago
- ☆108Updated 3 years ago
- A renderer that takes a triangle mesh, a camera pose and produce a SVG image or visible part of the mesh.☆22Updated 5 years ago
- ☆39Updated 3 years ago
- Code for the paper "Invertible Neural BRDF for Object Inverse Rendering"☆20Updated 5 years ago
- Implementation of the embedded deformation algorithm☆49Updated last year
- ☆50Updated last month
- Efficient C++ implementation of mesh-to-mesh and mesh-to-point distance.☆60Updated 7 years ago
- A framework for real-time deformations with coupled skinning cages and skeletons☆31Updated 4 years ago
- Lightweight Physically-Based Renderer designed for ease of use and fast prototyping☆99Updated last year
- Dynamic Surface Function Networks for Clothed Human Bodies☆37Updated 4 years ago
- Fit Planes for CAD models☆20Updated 5 years ago
- 3D topology blending tool☆26Updated 10 years ago
- ☆45Updated 5 years ago
- Official implementation for CVPR'2021 paper Neural Deformation Graphs☆13Updated 4 years ago
- A small library for doing fluid simulation with neural networks.☆23Updated 4 years ago
- This is the official implementation of our Siggrapha Asia 2024 paper "DiffCSG: Differentiable CSG via Rasterization".☆15Updated last year
- Fast Quasi-Harmonic Weights for Geometric Data Interpolation.☆25Updated last year