alecjacobson / computer-graphics-shader-pipelineLinks
Computer Graphics Assignment about the Shader Pipeline
☆14Updated 5 years ago
Alternatives and similar repositories for computer-graphics-shader-pipeline
Users that are interested in computer-graphics-shader-pipeline are comparing it to the libraries listed below
Sorting:
- Implementation of SIGGRAPH 2019 paper: Progressive Embedding☆36Updated 3 years ago
- ☆20Updated 4 years ago
- Geometry unfolding☆12Updated 8 years ago
- c++ optimal transport solver on 2D grids☆56Updated 5 years ago
- Moebius Registration☆65Updated 10 months ago
- Real-Time Example-Based Elastic Deformation [SCA 2012]☆16Updated 5 years ago
- ☆23Updated 5 years ago
- A simple path tracing renderer based on OptiX.☆21Updated 6 years ago
- ☆63Updated 6 years ago
- A library providing functionality for the geometric processing of polygonal(non-triangular) meshes.☆61Updated 4 months ago
- Robust, efficient and low distortion bijective mapping in 2D and 3D☆61Updated 4 years ago
- A graduate/seminar course on physics-based animation☆38Updated 3 years ago
- ☆39Updated 3 years ago
- Tutorials for the geometry-central geometry processing library.☆13Updated 5 years ago
- ☆27Updated 12 years ago
- ☆44Updated 5 years ago
- This repository contains examples applications that use libigl. They only work on MacOSX and they should be converted to tutorials.☆27Updated 2 years ago
- some prevalent shadertoys implemented by taichi☆34Updated 5 years ago
- Signed Distance Function from triangle mesh.☆93Updated 6 years ago
- Computer Graphics Assignment about Bounding Volume Hierarchies☆127Updated 3 years ago
- Partial source code of Siggraph 2018 paper "Stitch meshing"☆111Updated last year
- Gradient-Domain Processing within a Texture Atlas☆74Updated last month
- code for simple OpenGL point-based (surfels) rendering of point clouds.☆21Updated 11 years ago
- Gradient domain processing for signals (and geometry) on meshes☆36Updated last month
- Suggestive Contours GPU Implementation☆30Updated 2 years ago
- A Matlab implementation of the paper "Accelerated Quadratic Proxy for Geometric Optimization"☆18Updated 4 years ago
- Estimate light from photographs using spherical harmonic and other methode☆12Updated 6 years ago
- Fast Automatic Skinning Transformations☆68Updated 6 years ago
- Code and examples from our paper "Deep Illumination: Approximating Dynamic Global Illumination with Generative Adversarial Networks," by …☆73Updated 6 years ago
- ☆11Updated 4 years ago