davidsminor / mpmsnowLinks
attempt at doing mpm snow a la disney
☆28Updated 11 years ago
Alternatives and similar repositories for mpmsnow
Users that are interested in mpmsnow are comparing it to the libraries listed below
Sorting:
- OpenGL and Houdini snow simulation (material point method)☆232Updated 4 years ago
- Karl's very own FLIP fluid simulator!☆32Updated 6 months ago
- Stokes Microsolver replacing the standard variational projection and viscosity solves in Houdini☆44Updated 8 years ago
- Implementation of "Empirical Directional Wave Spectra for Computer Graphics" paper by Christopher Horvath☆88Updated 3 months ago
- C++ library for reading and writing of houdini geometry file format (json/binary json)☆41Updated 5 years ago
- Development repository for OpenVDB AX: a JIT expression language for VDB☆69Updated 4 years ago
- Material Point Method plugin for maya☆30Updated 8 years ago
- OpenVDB Points Development Repository☆40Updated 8 years ago
- Source code for "An Adaptive Variational Finite Difference Framework for Efficient Symmetric Octree Viscosity" (SIGGRAPH 2019)☆88Updated last year
- ☆14Updated 9 years ago
- Physically-based shading experiments in Arnold renderer.☆30Updated 2 years ago
- Snow simulation based on Disney's "The material point method for Snow Simulation" paper using Qt and CUDA☆44Updated 7 years ago
- Snow simulation based on Disney's MPM Snow Paper☆23Updated 10 years ago
- Multiple Interacting Fluids Project☆15Updated 13 years ago
- Sources for the paper Fast approximations for boundary element based brittle fracture simulation☆50Updated 7 months ago
- Houdini C++ wrangle node☆75Updated 6 years ago
- A Maya plugin for the Mitsuba renderer☆27Updated 5 years ago
- Soap film implementation in Sidefx Houdini☆63Updated 4 years ago
- Tangent space calculator for Houdini☆39Updated 8 years ago
- ☆143Updated 7 years ago
- The layer laboratory☆95Updated 2 years ago
- Rigid body plugin for SideFX Houdini☆30Updated 10 years ago
- Working clone of pbd based fluids by Korzen☆17Updated 10 years ago
- Windows x64 Build for OpenVDB☆35Updated 10 years ago
- A Maya plugin for the PBRT v3 renderer http://www.pbrt.org/ https://github.com/mmp/pbrt-v3/☆41Updated 5 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated 2 years ago
- ☆102Updated 9 years ago
- A set of physical-based shaders for Mantra renderer☆57Updated 8 years ago
- Sources for the paper High-Resolution Brittle Fracture Simulation with Boundary Elements☆21Updated 9 years ago
- simple integration of Nvidia Flex technology into SideFX Houdini☆100Updated last year