davidsminor / mpmsnowLinks
attempt at doing mpm snow a la disney
☆28Updated 10 years ago
Alternatives and similar repositories for mpmsnow
Users that are interested in mpmsnow are comparing it to the libraries listed below
Sorting:
- Stokes Microsolver replacing the standard variational projection and viscosity solves in Houdini☆44Updated 7 years ago
- Karl's very own FLIP fluid simulator!☆32Updated 2 months ago
- Implementation of "Empirical Directional Wave Spectra for Computer Graphics" paper by Christopher Horvath☆88Updated 2 years ago
- Source code for "An Adaptive Variational Finite Difference Framework for Efficient Symmetric Octree Viscosity" (SIGGRAPH 2019)☆87Updated last year
- C++ library for reading and writing of houdini geometry file format (json/binary json)☆41Updated 4 years ago
- A Maya plugin for the Mitsuba renderer☆27Updated 4 years ago
- OpenGL and Houdini snow simulation (material point method)☆230Updated 3 years ago
- Working clone of pbd based fluids by Korzen☆17Updated 10 years ago
- The layer laboratory☆94Updated 2 years ago
- Implementation of "Importance Sampling for Physically-Based Hair Fiber Models"☆11Updated 8 years ago
- Snow simulation based on Disney's MPM Snow Paper☆23Updated 9 years ago
- A physically based shader for woven cloth☆100Updated 4 years ago
- Development repository for OpenVDB AX: a JIT expression language for VDB☆69Updated 4 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆140Updated 3 years ago
- Windows x64 Build for OpenVDB☆35Updated 9 years ago
- B.Sc. Thesis Simulation of Snow☆32Updated 5 years ago
- Material Point Method plugin for maya☆31Updated 7 years ago
- Physically-based shading experiments in Arnold renderer.☆30Updated 2 years ago
- ☆14Updated 9 years ago
- Houdini C++ wrangle node☆73Updated 5 years ago
- Sources for the paper Fast approximations for boundary element based brittle fracture simulation☆50Updated 3 months ago
- ☆102Updated 8 years ago
- Snow simulation based on Disney's "The material point method for Snow Simulation" paper using Qt and CUDA☆44Updated 7 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆95Updated 2 years ago
- Soap film implementation in Sidefx Houdini☆61Updated 3 years ago
- ☆48Updated 9 years ago
- Anysotropy Matrix SOP node (multithreaded). SideFX® Houdini® Plugin☆16Updated 7 years ago
- Sources for the paper High-Resolution Brittle Fracture Simulation with Boundary Elements☆21Updated 9 years ago
- A really small getting-started project for USD based projects☆55Updated 5 months ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year