zhxx1987 / PPPM_VORTEX_Bouyant_Flow_sampleView external linksLinks
source code for PPPM summation
☆23May 3, 2015Updated 10 years ago
Alternatives and similar repositories for PPPM_VORTEX_Bouyant_Flow_sample
Users that are interested in PPPM_VORTEX_Bouyant_Flow_sample are comparing it to the libraries listed below
Sorting:
- ☆76Oct 13, 2018Updated 7 years ago
- a tbb parallelized liquid solver featuring simple FLIP and amgpcg pressure solver.☆68May 11, 2015Updated 10 years ago
- LHCSim is a 3D physics simulation engine developed based on taichi☆17Jul 20, 2022Updated 3 years ago
- SCI-Solver_Peridynamic is a C++/CUDA library written to simulate a fracture behavior in a particle cloud model. It uses GPU hardware to p…☆22Feb 22, 2019Updated 6 years ago
- Fluid Simulation using CUDA (SPH/WCSPH/PCISPH)☆62May 12, 2015Updated 10 years ago
- A maya node to display PrMan point clouds☆29Oct 16, 2009Updated 16 years ago
- C++ library for reading and writing PRT particle files☆20Sep 10, 2020Updated 5 years ago
- ☆27Nov 2, 2012Updated 13 years ago
- The course notes and sample code for the physically based simulation course given in GAMES Xi'an 05/14/2021☆27Sep 28, 2021Updated 4 years ago
- Openmc-FEnicsx for muLtiphysics tutorIAl☆16May 27, 2025Updated 8 months ago
- Material point method proxy application based on Cabana.☆12Feb 19, 2025Updated 11 months ago
- Automatically exported from code.google.com/p/larmor-physx☆13Nov 8, 2016Updated 9 years ago
- Code which write during learning Taichi and GAMES201☆30Nov 18, 2020Updated 5 years ago
- ☆12Mar 11, 2022Updated 3 years ago
- ☆32Jul 26, 2022Updated 3 years ago
- ☆14May 28, 2023Updated 2 years ago
- LETO is a new hybrid Lagrangian-Eulerian method for topology optimization. It transfers density information from movable Lagrangian carri…☆67Mar 11, 2020Updated 5 years ago
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆15Apr 24, 2023Updated 2 years ago
- Probe Deformer Plugins for Maya☆15Apr 15, 2019Updated 6 years ago
- Group project for Dr. Chenfanfu Jiang's CIS 700 course: Implementation of the Material Point Method for Simulating Continuum-Based Solids…☆16Mar 4, 2019Updated 6 years ago
- CGAL_IN_HOU☆17Feb 7, 2020Updated 6 years ago
- PBRT Plugin for Maya. PBRT v2 is described in Physically Based Rendering: From Theory To Implementation book☆22Oct 5, 2013Updated 12 years ago
- Fundamental Sources for Water Wave Animation☆20Dec 8, 2022Updated 3 years ago
- WrapCudaDeformer. Autodesk® Maya® Plugin☆20Dec 19, 2017Updated 8 years ago
- A Taichi implementation of WCSPH☆16Dec 3, 2021Updated 4 years ago
- C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. Se…☆44Apr 6, 2018Updated 7 years ago
- Parallel GMRES (Generalized Minimal Residual) linear solver on GPU platforms☆27Oct 5, 2015Updated 10 years ago
- KickAssGUI is an open-source front end to the amazing Arnold Renderer from www.solidangle.com.☆18Mar 3, 2015Updated 10 years ago
- Optimization-based implicit material point method☆56Dec 13, 2025Updated 2 months ago
- A simple 3d grid-based simulator for animating inviscid free surface liquids in irregular domains.☆112Oct 18, 2018Updated 7 years ago
- Code for the Siggraph Asia 2020 submission☆46Jan 19, 2021Updated 5 years ago
- CUDA Extension Wrangler☆25Aug 21, 2019Updated 6 years ago
- A set of Maya nodes to deform a transformation matrix by the algorithms used in non-linear deformers or approximate it for arbitrary defo…☆21Aug 10, 2015Updated 10 years ago
- Decomposed Optimization Time Integration (DOT) is a domain-decomposed optimization method for fast, reliable simulation of deformation dy…☆57Nov 18, 2022Updated 3 years ago
- zenus parallel computing library for zenus physics-based simulations☆96Jul 6, 2025Updated 7 months ago
- GPU acceleration extension for FEniCSx☆29Feb 4, 2026Updated last week
- ☆25Aug 20, 2017Updated 8 years ago
- A 2D fluid engine built on Taichi . Developing ...☆20Aug 15, 2020Updated 5 years ago
- ☆49Apr 10, 2016Updated 9 years ago