ericjang / svd3
Fast singular value decomposition, diagonalization, QR decomposition of 3x3 matrices.
☆155Updated 3 years ago
Alternatives and similar repositories for svd3:
Users that are interested in svd3 are comparing it to the libraries listed below
- ☆75Updated 10 years ago
- Fast CUDA 3x3 SVD☆72Updated 6 years ago
- ☆127Updated 5 months ago
- Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation☆283Updated 2 years ago
- an implementation of parallel linear BVH (LBVH) on GPU☆204Updated 4 years ago
- Fast and light-weight Marching Cubes library in C++ without any dependencies.☆177Updated 7 years ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆168Updated 6 years ago
- Isosurface extraction from regular voxel grids☆78Updated 7 years ago
- A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of…☆300Updated last year
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆174Updated 5 years ago
- Generates high-quality, optimally smooth tangent direction fields on triangle meshes.☆168Updated last year
- HPMC is a small OpenGL/C/C++-library that extractes iso-surfaces of volumetric data directly on the GPU.☆21Updated 10 years ago
- OpenGL demo of a point rendering and texture filtering technique called Surface Splatting.☆238Updated last year
- A C++ library to compute neighborhood information for point clouds within a fixed radius. Suitable for many applications, e.g. neighborho…☆164Updated last year
- Reference implementation of the Eurographics 2020 paper "Fast and Robust QEF Minimization using Probabilistic Quadrics"☆53Updated 7 months ago
- A Library for Squashing Things☆190Updated 2 years ago
- OpenGP☆81Updated 2 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 9 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆133Updated 3 years ago
- Spherical Harmonic Tools☆103Updated 8 years ago
- Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.☆160Updated last year
- ADMM ⊇ Projective Dynamics: Fast Simulation of Hyperelastic Models with Dynamic Constraints☆88Updated 4 years ago
- Signed Distance Function from triangle mesh.☆93Updated 6 years ago
- A GPU implementation of the Marching Cubes algorithm for extracting surfaces from volumes using OpenCL and OpenGL☆194Updated 8 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- Discrete Conformal Equivalence of Polyhedral Surfaces☆103Updated last year
- Dual Marching Cubes Implementation in C++☆64Updated 4 years ago
- Bounding Proxies for Shape Approximation (SIGGRAPH 2017) - Reference Implementation☆71Updated 5 years ago
- The code in this tutorial implements a BVH acceleration structure☆78Updated 5 years ago