ericjang / svd3Links
Fast singular value decomposition, diagonalization, QR decomposition of 3x3 matrices.
☆157Updated 3 years ago
Alternatives and similar repositories for svd3
Users that are interested in svd3 are comparing it to the libraries listed below
Sorting:
- ☆75Updated 10 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆138Updated 3 years ago
- A GPU implementation of the Marching Cubes algorithm for extracting surfaces from volumes using OpenCL and OpenGL☆195Updated 8 years ago
- an implementation of parallel linear BVH (LBVH) on GPU☆211Updated 5 years ago
- Fast and light-weight Marching Cubes library in C++ without any dependencies.☆178Updated 7 years ago
- OpenGL demo of a point rendering and texture filtering technique called Surface Splatting.☆238Updated last year
- HPMC is a small OpenGL/C/C++-library that extractes iso-surfaces of volumetric data directly on the GPU.☆21Updated 10 years ago
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆175Updated 5 years ago
- A C++ library to compute neighborhood information for point clouds within a fixed radius. Suitable for many applications, e.g. neighborho…☆169Updated last year
- Isosurface extraction from regular voxel grids☆79Updated 7 years ago
- Spherical Harmonic Tools☆103Updated 8 years ago
- Fast CUDA 3x3 SVD☆73Updated 6 years ago
- A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of…☆303Updated last year
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- Dual Marching Cubes Implementation in C++☆66Updated 4 years ago
- The code in this tutorial implements a BVH acceleration structure☆79Updated 5 years ago
- Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation☆284Updated 2 years ago
- Bounding Proxies for Shape Approximation (SIGGRAPH 2017) - Reference Implementation☆71Updated 5 years ago
- Signed Distance Function from triangle mesh.☆93Updated 6 years ago
- Generates high-quality, optimally smooth tangent direction fields on triangle meshes.☆170Updated 2 years ago
- OpenGP☆81Updated 2 years ago
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆83Updated 2 years ago
- A robust Laplace matrix for general (possibly nonmanifold) triangle meshes, and point clouds [Sharp & Crane SGP 2020]☆135Updated last year
- ☆127Updated last month
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆117Updated 13 years ago
- ADMM ⊇ Projective Dynamics: Fast Simulation of Hyperelastic Models with Dynamic Constraints☆89Updated 5 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 9 years ago
- Discrete Conformal Equivalence of Polyhedral Surfaces☆104Updated last year
- Moebius Registration☆64Updated 9 months ago
- c++ optimal transport solver on 2D grids☆56Updated 5 years ago