unpacklo / game-programmer-resume-tipsLinks
☆133Updated 5 years ago
Alternatives and similar repositories for game-programmer-resume-tips
Users that are interested in game-programmer-resume-tips are comparing it to the libraries listed below
Sorting:
- A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by requ…☆243Updated 3 years ago
- This is a list of game development resources I will be collecting☆62Updated 5 years ago
- Data Driven Rendering repository☆283Updated 4 years ago
- Demo showing how to use the-forge with your own windowing, input and application loop☆33Updated 6 months ago
- 2D rectangular bin packing with option for item removal☆117Updated last year
- ☆26Updated 5 years ago
- Multi-Threaded Job System using Fibers☆179Updated 3 years ago
- C++ containers for arrays, lists, maps, hash tables, trees, and graphs.☆192Updated 8 months ago
- String ID library & debugging tools☆47Updated 2 years ago
- Game Engine☆129Updated 6 years ago
- C++ OpenGL/Vulkan 3D Game Engine☆58Updated 5 months ago
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆126Updated 5 years ago
- Thoughts about entity-component-system☆191Updated 7 years ago
- Yet another multiplatform C++ framework to make games☆85Updated last month
- ☆87Updated 8 years ago
- Aqua Engine source code☆69Updated 8 years ago
- SH for HLSL 2021☆240Updated 11 months ago
- A minimalistic foundation library with functions for memory allocation, basic collections, etc. The library has been written with a da…☆125Updated 6 years ago
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 3 years ago
- Simple job system using standard C++☆77Updated 4 years ago
- A dx12/Vk game engine (kind of).☆131Updated 5 years ago
- ☆45Updated 3 months ago
- A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is…☆125Updated 4 months ago
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆269Updated 6 months ago
- REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and…☆70Updated 2 years ago
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆129Updated 6 years ago
- Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.☆63Updated 4 years ago
- 3D graphics engine using OpenGL☆66Updated 7 years ago
- Vulkan-based implementation of clouds from Decima Engine☆58Updated 7 years ago
- Memory Tracing Software☆23Updated 10 years ago