unpacklo / game-programmer-resume-tips
☆131Updated 5 years ago
Alternatives and similar repositories for game-programmer-resume-tips
Users that are interested in game-programmer-resume-tips are comparing it to the libraries listed below
Sorting:
- A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by requ…☆221Updated 2 years ago
- Data Driven Rendering repository☆265Updated 3 years ago
- 2D rectangular bin packing with option for item removal☆102Updated 8 months ago
- This is a list of game development resources I will be collecting☆58Updated 4 years ago
- SH for HLSL 2021☆226Updated 2 months ago
- A minimalistic foundation library with functions for memory allocation, basic collections, etc. The library has been written with a da…☆115Updated 5 years ago
- Minimal GPU video decoding sample for Vulkan and DX12☆40Updated this week
- String ID library & debugging tools☆45Updated last year
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆126Updated 4 years ago
- Squall's custom Vulkan engine.☆34Updated 3 months ago
- ☆24Updated 4 years ago
- A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is…☆117Updated last year
- An automation testing framework for testing shader code☆31Updated 4 months ago
- Demo showing how to use the-forge with your own windowing, input and application loop☆30Updated 4 years ago
- Three new associative container classes☆214Updated last year
- C++ containers for arrays, lists, maps, hash tables, trees, and graphs.☆190Updated last year
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆82Updated last week
- Experiment of global illumination in screen space☆88Updated 7 years ago
- C++ OpenGL/Vulkan 3D Game Engine☆52Updated 2 weeks ago
- An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dynamic lights in games.☆89Updated 9 months ago
- A dx12/Vk game engine (kind of).☆129Updated 4 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆114Updated 7 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆151Updated 2 months ago
- ☆131Updated 2 years ago
- revisiting a known normal transformation in computer graphics☆316Updated 5 years ago
- ☆83Updated 8 years ago
- A snapshot of our vulkan backend code☆285Updated 5 months ago
- Yet another pet engine☆69Updated 2 months ago
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 3 years ago
- Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track …☆335Updated last week