unpacklo / game-programmer-resume-tips
☆131Updated 5 years ago
Alternatives and similar repositories for game-programmer-resume-tips:
Users that are interested in game-programmer-resume-tips are comparing it to the libraries listed below
- A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by requ…☆218Updated 2 years ago
- Data Driven Rendering repository☆259Updated 3 years ago
- SH for HLSL 2021☆222Updated 3 weeks ago
- ☆24Updated 4 years ago
- A dx12/Vk game engine (kind of).☆127Updated 4 years ago
- This is a list of game development resources I will be collecting☆57Updated 4 years ago
- C++ containers for arrays, lists, maps, hash tables, trees, and graphs.☆190Updated last year
- Multi-Threaded Job System using Fibers☆173Updated 2 years ago
- Game Engine☆128Updated 6 years ago
- Decks and notes from previous presentations I've done☆61Updated 10 years ago
- A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is…☆115Updated last year
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆128Updated 4 years ago
- 2D rectangular bin packing with option for item removal☆98Updated 6 months ago
- Demo showing how to use the-forge with your own windowing, input and application loop☆29Updated 4 years ago
- C++ OpenGL/Vulkan 3D Game Engine☆47Updated this week
- A minimalistic foundation library with functions for memory allocation, basic collections, etc. The library has been written with a da…☆112Updated 5 years ago
- Simple job system using standard C++☆67Updated 3 years ago
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆127Updated 5 years ago
- Squall's custom Vulkan engine.☆33Updated last month
- An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dyanmic lights in games.☆70Updated 7 months ago
- Game Engines with Source: Learning from the best☆444Updated 5 months ago
- Experimental DirectX 12 Rendering Engine☆85Updated this week
- Forward+ renderer written in DirectX 12 with various additional features.☆22Updated last year
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, …☆139Updated 2 months ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆113Updated 7 years ago
- ☆83Updated 8 years ago
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆92Updated 5 months ago
- AMD GPU particles sample based on DirectX 11☆114Updated 8 years ago
- String ID library & debugging tools☆45Updated last year
- A snapshot of our vulkan backend code☆279Updated 4 months ago