unpacklo / game-programmer-resume-tipsLinks
☆131Updated 5 years ago
Alternatives and similar repositories for game-programmer-resume-tips
Users that are interested in game-programmer-resume-tips are comparing it to the libraries listed below
Sorting:
- A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by requ…☆222Updated 2 years ago
- Data Driven Rendering repository☆268Updated 3 years ago
- A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is…☆117Updated last year
- Demo showing how to use the-forge with your own windowing, input and application loop☆32Updated 4 years ago
- This is a list of game development resources I will be collecting☆58Updated 5 years ago
- ☆24Updated 4 years ago
- String ID library & debugging tools☆45Updated last year
- SH for HLSL 2021☆227Updated 3 months ago
- 2D rectangular bin packing with option for item removal☆103Updated 8 months ago
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆260Updated 2 weeks ago
- Game Engine☆129Updated 6 years ago
- Multi-Threaded Job System using Fibers☆176Updated 2 years ago
- See how hardware understands your HLSL☆145Updated 4 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆114Updated 7 years ago
- A minimalistic foundation library with functions for memory allocation, basic collections, etc. The library has been written with a da…☆118Updated 5 years ago
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆128Updated 6 years ago
- An automation testing framework for testing shader code☆32Updated 4 months ago
- ☆85Updated 8 years ago
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆126Updated 4 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆152Updated 2 months ago
- Simple job system using standard C++☆71Updated 3 years ago
- A dx12/Vk game engine (kind of).☆129Updated 4 years ago
- Squall's custom Vulkan engine.☆34Updated 4 months ago
- Three new associative container classes☆216Updated last year
- C++ containers for arrays, lists, maps, hash tables, trees, and graphs.☆190Updated 2 weeks ago
- Decks and notes from previous presentations I've done☆61Updated 10 years ago
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 3 years ago
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, …☆142Updated 4 months ago
- Automatic conservative mesh occluder generation by box filling☆126Updated 5 years ago
- Yet another multiplatform C++ framework to make games☆78Updated last week