TheAllenChou / string-idLinks
String ID library & debugging tools
☆47Updated last year
Alternatives and similar repositories for string-id
Users that are interested in string-id are comparing it to the libraries listed below
Sorting:
- Job system (requires C++11)☆51Updated 5 years ago
- ☆87Updated 8 years ago
- Game Engine☆129Updated 6 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- SSE Frustum Culling Demo☆72Updated 4 years ago
- Lessons learnt from hunting jitter issues☆61Updated 7 years ago
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- Code-driven, simple and bloat-free GUI system.☆53Updated 5 years ago
- Copy of Morten S. Mikkelsen tangent space code☆50Updated 10 years ago
- Builds atlas texture from a bunch of input images.☆75Updated 5 years ago
- Yet another multiplatform C++ framework to make games☆81Updated 3 weeks ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆128Updated 8 months ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆33Updated 7 years ago
- Nebula Trifid☆71Updated last year
- ☆51Updated 8 months ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Multi-Threaded Job System using Fibers☆178Updated 3 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆164Updated 8 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆98Updated 8 years ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 6 years ago
- Lizard brain for game entities - a data-oriented behavior tree library in C☆55Updated 13 years ago
- Handles image pixel format, querys for all, encode/decode for many☆63Updated last month
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated last year
- An implementation of a weak handle interface to a packed vector in C++☆14Updated last year
- GLSL shader live-reloading☆70Updated 8 years ago
- Tile-based SW rasterizer☆36Updated 5 years ago
- Clone of https://bitbucket.org/jonasmeyer/microprofile☆45Updated 7 months ago
- Core libraries and utilities☆35Updated 3 years ago
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆68Updated 8 years ago