davidgmbb / engine-resources
This is a list of game development resources I will be collecting
☆56Updated 4 years ago
Alternatives and similar repositories for engine-resources:
Users that are interested in engine-resources are comparing it to the libraries listed below
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆113Updated 7 years ago
- A C++ game engine☆32Updated 4 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆80Updated 5 years ago
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆66Updated 4 years ago
- Directx 12 toy engine☆35Updated 4 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- ☆130Updated last year
- A dx12/Vk game engine (kind of).☆127Updated 4 years ago
- Tile-based SW rasterizer☆32Updated 5 years ago
- OpenGL rendering framework.☆26Updated 3 years ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆86Updated last year
- ☆81Updated 6 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆36Updated 2 years ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆79Updated this week
- Physically based renderer demo written using Vulkan.☆77Updated 4 months ago
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 4 years ago
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆94Updated 2 years ago
- ☆24Updated 4 years ago
- Hobby software rasterizer.☆67Updated 4 years ago
- Multithread allocator for vulkan descriptor sets.☆25Updated 4 years ago
- Single header "no-allocation" KTX/DDS file reader☆116Updated 11 months ago
- Experimental DirectX 12 Rendering Engine☆84Updated last month
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆80Updated 5 years ago
- Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.☆51Updated last year
- Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"☆27Updated 8 months ago
- Game engine written with C++ and Vulkan.☆25Updated 3 years ago
- Realtime Software Rasterizer☆32Updated 5 years ago
- Mini Spin-X Library☆48Updated 3 months ago