This is a list of game development resources I will be collecting
☆61May 26, 2020Updated 5 years ago
Alternatives and similar repositories for engine-resources
Users that are interested in engine-resources are comparing it to the libraries listed below
Sorting:
- a collection of handle/id allocators☆20Feb 29, 2024Updated 2 years ago
- 3D Graphics API low-level abstraction layer☆10Jul 18, 2019Updated 6 years ago
- Lightweight framework for 3D rendering.☆11Jun 5, 2023Updated 2 years ago
- Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neigh…☆12Dec 10, 2025Updated 2 months ago
- An (obviously) super cool handle implementation.☆10Feb 23, 2019Updated 7 years ago
- A Vulkan implementation of the Visibility Buffer rendering method with hardware tessellation☆21Jul 10, 2019Updated 6 years ago
- OpenGL C++ 3D game engine☆12Feb 22, 2026Updated last week
- A dynamic binding to OpenAL for the D Programming Language.☆20Sep 22, 2017Updated 8 years ago
- simple 2D game engine, C++ SDL Lua☆13Jul 10, 2020Updated 5 years ago
- nice little engine - tiny 3d game engine.☆11Sep 15, 2024Updated last year
- My first attempt at writing a from-scratch OpenGL game engine in C++☆10Mar 16, 2016Updated 9 years ago
- an opengl wrapper/helper library☆11Sep 9, 2018Updated 7 years ago
- Yet another multiplatform C++ framework to make games☆86Feb 23, 2026Updated last week
- TTY-like interface for SDL☆12Nov 16, 2025Updated 3 months ago
- Secret in the Forest - a C-based text adventure game engine☆16Jul 15, 2018Updated 7 years ago
- Graphics that utilizes OpenCL☆13Dec 14, 2022Updated 3 years ago
- Examples for Monkey2 3D module☆13Jun 19, 2022Updated 3 years ago
- A collection of wasm projects that can be helpful in understanding WASM+Zig☆13Dec 23, 2024Updated last year
- 16xAA font rendering using coverage masks☆22Jan 8, 2019Updated 7 years ago
- eXtensible Framegraph☆38Jan 23, 2019Updated 7 years ago
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆318Feb 4, 2026Updated 3 weeks ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆220May 21, 2025Updated 9 months ago
- DoDoUI☆15Nov 11, 2023Updated 2 years ago
- Advanced Vulkan rendering engine prototype☆639Jun 20, 2024Updated last year
- An ECS game engine on a WebGPU foundation☆15May 17, 2024Updated last year
- Modern OpenGL-4.6 PBR renderer using compute shaders and multi-draw-indirect. Written in C++. Made for educational purposes.☆14Dec 10, 2020Updated 5 years ago
- DirectX 12 Renderer☆367Jun 22, 2021Updated 4 years ago
- Simple GLFW OpenGL/C++ framework made for educational purposes: Assimp, ImGUI, Deferred/Forward+ Shading, Compute/Geometry Shaders, etc.☆12Jan 1, 2019Updated 7 years ago
- 2D rectangular bin packing with option for item removal☆118Sep 10, 2024Updated last year
- Core libraries and utilities☆37Sep 1, 2022Updated 3 years ago
- Experimental 3D rendering engine☆74Aug 3, 2024Updated last year
- A graphics library for D☆16Nov 25, 2021Updated 4 years ago
- Random sample code☆18Sep 15, 2022Updated 3 years ago
- Test app for Dagon 0.10☆15Oct 10, 2021Updated 4 years ago
- An experimental game-engine☆13Jul 9, 2023Updated 2 years ago
- Glory is a modular Game Engine currently in development.☆21Updated this week
- GameDev framework under heavy development used as a personal test bed for rendering techniques and game mechanics. Have a look around. Yo…☆21Feb 18, 2026Updated last week
- A hobby project of a C++ game engine. Uses OpenGL and C++20☆15Feb 11, 2026Updated 2 weeks ago
- The code to accompany "Constant Time Stateless Shuffling and Grouping"☆47Sep 6, 2023Updated 2 years ago