rextimmy / the-forge-glfwLinks
Demo showing how to use the-forge with your own windowing, input and application loop
☆32Updated 4 years ago
Alternatives and similar repositories for the-forge-glfw
Users that are interested in the-forge-glfw are comparing it to the libraries listed below
Sorting:
- ☆25Updated 4 years ago
- Squall's custom Vulkan engine.☆34Updated last month
- An experimental game engine.☆175Updated 4 months ago
- C++ containers for arrays, lists, maps, hash tables, trees, and graphs.☆191Updated last month
- A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is…☆118Updated last year
- Cross-platform rendering library that seamlessly integrates Vulkan, DirectX12 and Metal.☆54Updated 5 months ago
- ☆133Updated 2 years ago
- RavEngine Graphics Library - a thin RHI for Vulkan, DirectX12, and Metal☆57Updated 3 months ago
- Data Driven Rendering repository☆270Updated 3 years ago
- A dx12/Vk game engine (kind of).☆130Updated 4 years ago
- Yet another pet engine☆70Updated 4 months ago
- A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by requ…☆225Updated 2 years ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆84Updated this week
- Playground for messing around with bgfx and friends☆58Updated 5 years ago
- The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one d…☆70Updated last month
- An entity component framework.☆54Updated 3 years ago
- An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dynamic lights in games.☆105Updated 10 months ago
- Game Engine☆129Updated 6 years ago
- REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and…☆66Updated last year
- A free C++ game development framework for Windows.☆42Updated 3 weeks ago
- A Material System Demo for Vulkan☆36Updated 7 years ago
- Single header "no-allocation" KTX/DDS file reader☆120Updated last year
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆95Updated 2 years ago
- Multi-Threaded Job System using Fibers☆177Updated 3 years ago
- Renderer agnostic frame graph library☆200Updated last year
- My DirectX 12 playground - engine, editor and a sample game.☆97Updated 2 months ago
- Multiplatform 3D game engine.☆47Updated last week
- Experiment with generating clouds in real time on low end computer☆128Updated 5 years ago
- This is a list of game development resources I will be collecting☆58Updated 5 years ago
- Yet another multiplatform C++ framework to make games☆80Updated last month