unity3d-kr / UniqueShadowLinks
UniqueShadow for Unity 5.6+ version
☆17Updated 7 years ago
Alternatives and similar repositories for UniqueShadow
Users that are interested in UniqueShadow are comparing it to the libraries listed below
Sorting:
- Translucency effect for Unity using the Spherical Harmonics basis☆80Updated 7 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆56Updated last year
- ☆16Updated 7 years ago
- ☆24Updated 4 years ago
- ☆32Updated 3 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆35Updated 4 years ago
- Deeply optimized tessellation PBR shaders in Unity DX11☆56Updated 6 years ago
- Screen-Space SSS & Local Depth-based SSS Material☆25Updated 7 years ago
- Reimplement Sea of Thieves's Cloud in Unity☆78Updated 6 years ago
- Test project for the "specular occlusion from bent normal" feature in Unity HDRP☆45Updated 7 years ago
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆43Updated 6 years ago
- This demo shows how Unity's LWRP or URP template works with the shadowmask lighting mode.☆68Updated 5 years ago
- Clearly Screen Space Reflection!☆79Updated 6 years ago
- Some cool CgFX shaders in one Unity project: Fur Shader, Deformable Surface Tessellation, Fast Subsurface Scattering and etc.☆57Updated 5 years ago
- Implementation of the skin rendering technique described in GPU Gems 3 - Chapter 14 using the Unity engine☆40Updated 9 years ago
- Pre Integrated Skin Shader☆13Updated 5 years ago
- Learning Base Shadow Map☆27Updated 7 years ago
- Unity LightProbe Editor☆71Updated 7 years ago
- ☆73Updated 5 years ago
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Updated 6 years ago
- Separable Subsurface Scatter URP☆52Updated 2 years ago
- Screen space global illumination implementation in Unity☆23Updated 3 years ago
- various post-processing effects for Unity☆49Updated 6 years ago
- ExampleProject for InfinityRenderPipeline.☆22Updated 8 months ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 4 years ago
- some lighting brdf model in unity3D☆21Updated 6 years ago
- Implement software virture texture using Unity 2019☆46Updated 5 years ago
- Pre-Integrated Subsurface Scattering generating tool using Unity shader☆15Updated 4 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆62Updated 5 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆44Updated 6 years ago