faiguago / PI_SS
Pre Integrated Skin Shader
☆12Updated 5 years ago
Alternatives and similar repositories for PI_SS:
Users that are interested in PI_SS are comparing it to the libraries listed below
- Pre-Integrated Subsurface Scattering generating tool using Unity shader☆14Updated 3 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆34Updated 3 years ago
- 各种常见shadowmap 渲染技术对比☆26Updated 3 years ago
- ☆24Updated 3 years ago
- ☆29Updated last year
- ExampleProject for InfinityRenderPipeline.☆22Updated 4 months ago
- Hextile is a method for avoiding repetition when tiling textures.☆19Updated 10 months ago
- VolumeCloud with 1. multi-layer rendering using GPU Instancing, 2. Depth-Difference Based Alpha Blending☆21Updated 4 years ago
- Unity_SeparableSubsurfaceScatter☆19Updated 6 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆53Updated last year
- Volumetric cloud for mobile platforms: completely procedural, and can fly through.☆46Updated 4 years ago
- Implement software virture texture using Unity 2019☆46Updated 5 years ago
- ☆31Updated 3 years ago
- ☆31Updated 3 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆79Updated 6 years ago
- A realistic & physically based human skin shader☆25Updated 2 years ago
- generate SH from HDRI☆17Updated 3 years ago
- High Resolution VSM Shadowmap☆12Updated 3 years ago
- Screen-Space SSS & Local Depth-based SSS Material☆24Updated 7 years ago
- ☆69Updated 5 years ago
- ☆21Updated 2 years ago
- TAA Unity URP Project☆19Updated 2 years ago
- Separable Subsurface Scatter URP