faiguago / PI_SSLinks
Pre Integrated Skin Shader
☆13Updated 5 years ago
Alternatives and similar repositories for PI_SS
Users that are interested in PI_SS are comparing it to the libraries listed below
Sorting:
- Translucency effect for Unity using the Spherical Harmonics basis☆80Updated 7 years ago
- ☆73Updated 5 years ago
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆58Updated 7 years ago
- ☆24Updated 4 years ago
- Pre-Integrated Skin with curve approximate and LUT☆62Updated 2 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆87Updated 5 years ago
- 在原有Unity SRP上添加了延迟渲染管线,并实现了IBL、RSM、LPV和SSLPV(利用深度纹理做了一步深度注入,并用切比雪夫限制扩散等一些操作实现对LPV的漏光现象进行改善)(这版SSLPV有点问题,正确的看下一个库)☆13Updated 2 years ago
- Pre-Integrated Subsurface Scattering generating tool using Unity shader☆15Updated 4 years ago
- Test project for the "specular occlusion from bent normal" feature in Unity HDRP☆45Updated 7 years ago
- Screen space global illumination implementation in Unity☆23Updated 3 years ago
- Clearly Screen Space Reflection!☆79Updated 6 years ago
- ☆70Updated 2 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆35Updated 4 years ago
- [ Unreal to Unity ] Exponential Height Fog☆30Updated 6 years ago
- A Renderer Feature implementing Moment Based Order Independent Transparency for Unity URP☆23Updated last year
- 战神4的风场系统,使用Unity Compute Shader和ECS两种系统复刻实现☆69Updated 2 years ago
- ☆32Updated 3 years ago
- Volumetric cloud for mobile platforms: completely procedural, and can fly through.☆46Updated 5 years ago
- Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏☆41Updated 6 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆56Updated last year
- Implementation of the skin rendering technique described in GPU Gems 3 - Chapter 14 using the Unity engine☆40Updated 9 years ago
- Bloom using FFT to accelerate convolution, with Unity URP☆121Updated 2 years ago
- Unity_SeparableSubsurfaceScatter☆21Updated 7 years ago
- Implement software virture texture using Unity 2019☆46Updated 5 years ago
- PreIntegrate Skin SSS LUT Generator for Unity.☆58Updated 2 years ago
- Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader …☆64Updated 5 years ago
- ☆31Updated 4 years ago
- Separable Subsurface Scatter URP☆52Updated 2 years ago
- VolumeCloud with 1. multi-layer rendering using GPU Instancing, 2. Depth-Difference Based Alpha Blending☆21Updated 5 years ago
- GPU Ray Tracing in Rest of Your Life by Unity 2019.3☆30Updated 5 years ago