faiguago / PI_SSLinks
Pre Integrated Skin Shader
☆13Updated 5 years ago
Alternatives and similar repositories for PI_SS
Users that are interested in PI_SS are comparing it to the libraries listed below
Sorting:
- 在unity演示 建场方式 与 简单距离场阴影☆35Updated 4 years ago
- ☆24Updated 4 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆80Updated 7 years ago
- Implement software virture texture using Unity 2019☆46Updated 5 years ago
- Volumetric cloud for mobile platforms: completely procedural, and can fly through.☆46Updated 5 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆56Updated last year
- ☆73Updated 5 years ago
- ☆31Updated 4 years ago
- ☆32Updated 3 years ago
- Unity_SeparableSubsurfaceScatter☆20Updated 7 years ago
- Pre-Integrated Subsurface Scattering generating tool using Unity shader☆15Updated 4 years ago
- 各种常见shadowmap 渲染技术对比☆26Updated 3 years ago
- Separable Subsurface Scatter URP☆51Updated 2 years ago
- Implementation of the skin rendering technique described in GPU Gems 3 - Chapter 14 using the Unity engine☆39Updated 9 years ago
- ExampleProject for InfinityRenderPipeline.☆22Updated 7 months ago
- real-time grass rendering based on GPU instancing☆25Updated 2 years ago
- ☆22Updated 3 years ago
- Learning Base Shadow Map☆27Updated 7 years ago
- VolumeCloud with 1. multi-layer rendering using GPU Instancing, 2. Depth-Difference Based Alpha Blending☆21Updated 5 years ago
- An example of indirect lighting made with Unity☆34Updated 3 years ago
- Screen space global illumination implementation in Unity☆23Updated 3 years ago
- ☆25Updated 6 years ago
- Test project for the "specular occlusion from bent normal" feature in Unity HDRP☆45Updated 7 years ago
- A Renderer Feature implementing Moment Based Order Independent Transparency for Unity URP☆22Updated last year
- 在原有Unity SRP上添加了延迟渲染管线,并实现了IBL、RSM、LPV和SSLPV(利 用深度纹理做了一步深度注入,并用切比雪夫限制扩散等一些操作实现对LPV的漏光现象进行改善)(这版SSLPV有点问题,正确的看下一个库)☆13Updated 2 years ago
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆58Updated 7 years ago
- Unity Editor GPU Monte Carlo Path Tracing☆20Updated 6 years ago
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline