rubbyzhang / Unity-ShadowMap-TestLinks
Learning Base Shadow Map
☆27Updated 7 years ago
Alternatives and similar repositories for Unity-ShadowMap-Test
Users that are interested in Unity-ShadowMap-Test are comparing it to the libraries listed below
Sorting:
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆61Updated 5 years ago
- A simple Scriptable Render Pipeline implement.☆32Updated 5 years ago
- ☆24Updated 4 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆35Updated 4 years ago
- ☆32Updated 3 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆80Updated 7 years ago
- Volumetric cloud for mobile platforms: completely procedural, and can fly through.☆46Updated 5 years ago
- 自定义实现基于屏幕的ShadowMapping☆30Updated 6 years ago
- Implement software virture texture using Unity 2019☆46Updated 5 years ago
- Screen-Space SSS & Local Depth-based SSS Material☆25Updated 7 years ago
- VolumeCloud with 1. multi-layer rendering using GPU Instancing, 2. Depth-Difference Based Alpha Blending☆21Updated 5 years ago
- Implement shadow mapping technique for unity.☆17Updated 9 years ago
- depthPeeling for unity☆30Updated 5 years ago
- Screen space reflection effect for Unity. Based on screen space raymarch.☆59Updated 6 years ago
- Unity LightProbe Editor☆70Updated 7 years ago
- Pre-Integrated Subsurface Scattering generating tool using Unity shader☆14Updated 3 years ago
- ☆73Updated 5 years ago
- An example of indirect lighting made with Unity☆33Updated 3 years ago
- 用来去除某游戏Rdc文件的敏感信息 (设备信息/角色名/UID等),你懂的☆31Updated 4 years ago
- hair☆13Updated 6 years ago
- ☆31Updated 4 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆87Updated 5 years ago
- ☆30Updated 4 years ago
- Unity_SeparableSubsurfaceScatter☆20Updated 7 years ago