unity3d-kr / MatcapDecomp
Unity MatCap Decomposition
☆13Updated 5 years ago
Alternatives and similar repositories for MatcapDecomp:
Users that are interested in MatcapDecomp are comparing it to the libraries listed below
- Substance Shaders for UE4 Mobile☆30Updated 4 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆32Updated 8 years ago
- A revival of the NeoFur that was abandoned, it needs to be updated for Unity 2018 and I am far from the worlds best coder.☆12Updated 5 years ago
- SG SSS for Unreal for Best that builtin skin effects☆16Updated last year
- ☆16Updated 7 years ago
- ☆15Updated 7 years ago
- Reflection Probe Atlas impl. for Unity☆24Updated 6 years ago
- Unity Screen Space Ray Traced Depth of Field☆24Updated 7 years ago
- ☆28Updated 4 years ago
- ☆37Updated 3 years ago
- Ocean,Leak,River simulation and rendering for Unreal.☆32Updated last year
- test code for Unity built-in shader internalskinning.compute☆47Updated 6 years ago
- Pre Integrated Skin Shader☆13Updated 5 years ago
- SnowDeformation☆17Updated 8 years ago
- some lighting brdf model in unity3D☆19Updated 6 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆28Updated 6 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆35Updated 8 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆55Updated last year
- Unity 3D Deferred Grass☆23Updated 4 years ago
- bitonic sort fluid simulator☆40Updated 3 years ago
- 3D head scan model from Infinite-Realities☆49Updated 9 years ago
- My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.☆16Updated 8 years ago
- ☆12Updated 6 years ago
- ☆24Updated 5 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- Unique Shadow in Lightweight Pipeline☆15Updated 6 years ago
- UniqueShadow for Unity 5.6+ version☆17Updated 6 years ago
- Height fog implementation for Unity☆17Updated 5 months ago
- VertexMorph Instanced Terrain for Unity URP.☆21Updated last year
- "Cheap" Diamond Rendering☆14Updated 6 years ago