☆47Dec 7, 2019Updated 6 years ago
Alternatives and similar repositories for OptixInOneWeekend
Users that are interested in OptixInOneWeekend are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- OptiX Path Tracer☆94Mar 14, 2025Updated last year
- ray tracing implementations. started with Peter Shirley's v2 Ray Tracing In One Weekend☆55Jul 18, 2020Updated 5 years ago
- An OptiX/CUDA code sample showing how to quickly build ray-tracing acceleration structures for dynamic subdivision surfaces☆26Feb 12, 2026Updated 3 months ago
- OptiX version of Pete Shirley's "Ray Tracing in One Weekend" (Final Chapter example only)☆90Sep 20, 2021Updated 4 years ago
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆349Jan 19, 2026Updated 4 months ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Helper module for debugging raytraced SDFs☆12Aug 22, 2015Updated 10 years ago
- C++ GPU ray-tracing using OpenGL Compute Shaders (Experiment)☆14Sep 29, 2017Updated 8 years ago
- arbitrary precision clebsch-gordan coefficients for SO(3)☆14Apr 5, 2023Updated 3 years ago
- (已完结)《Optix — 应用与代码构建》的源码☆10Aug 23, 2023Updated 2 years ago
- A CPU renderer using Monte-Carlo ray tracing algorithm.☆14Aug 26, 2020Updated 5 years ago
- 收集 吉林大学 相关的开源社区账户和 Blog☆17Feb 22, 2026Updated 3 months ago
- Automatically exported from code.google.com/p/exposure-render.release110☆11Aug 6, 2021Updated 4 years ago
- Catkinized version of the latest version of PCL (http://pointclouds.org/)☆13Apr 9, 2020Updated 6 years ago
- This tool aim to provide a clean and easy-to-use solution for Maya -> Unity animation dtata export pipeline.☆11Jan 4, 2018Updated 8 years ago
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- Slides on how Wolf and maybe one day other ID games worked☆18Jan 5, 2023Updated 3 years ago
- ☆548Nov 4, 2025Updated 6 months ago
- ☆12Feb 25, 2025Updated last year
- System on Chip (SoC) for the Cyclone V SoC, DE0-Nano-SoC Kit/Atlas-SoC☆13Aug 7, 2016Updated 9 years ago
- An agent for CUDA compute-communication kernel co-design☆34May 7, 2026Updated 2 weeks ago
- LaTeX Beamer themes for presentations☆14Dec 5, 2021Updated 4 years ago
- Vector math and other CUDA helper functions for OptiX kernels☆10Oct 21, 2024Updated last year
- ☆11Jan 26, 2022Updated 4 years ago
- ☆14Dec 17, 2022Updated 3 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- An interface for the Candide-3 face template☆12Feb 20, 2014Updated 12 years ago
- Simple library to load Spectral EXR files☆26Mar 30, 2024Updated 2 years ago
- ReSTIR DI in Falcor Rendering Framework☆14Aug 17, 2024Updated last year
- Storing IP addresses for quick CLI access☆14Aug 14, 2023Updated 2 years ago
- ☆13Oct 21, 2022Updated 3 years ago
- YuzukiNezha D1s is a SOM based on Allwinner D1s☆17Jan 17, 2022Updated 4 years ago
- C++ bindings for the Godot script API☆18Jan 28, 2023Updated 3 years ago
- The easiest way to compute the frontal/projected area of an STL geometry file. Useful for aerodynamic/CFD applications.☆16Jun 1, 2021Updated 4 years ago
- A simple starter Python code for experimenting 3D graphics☆34Dec 4, 2020Updated 5 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- ☆10Aug 9, 2024Updated last year
- An implementation of the Marching Cubes algorithm using an OpenGL compute shader.☆17Jul 7, 2021Updated 4 years ago
- A volume rendering using GLSL☆10Apr 26, 2022Updated 4 years ago
- Oak Ridge OpenSHMEM Benchmarks☆15Jun 26, 2018Updated 7 years ago
- ☆17Oct 26, 2018Updated 7 years ago
- An exemplary implementation of a tri-dexel approach for creating triangle meshes from surfaces which can be sampled using raycasting☆16Jul 28, 2019Updated 6 years ago
- ☆12May 16, 2026Updated last week