tianxiao / Recent-Advances-in-Real-Time-Collision-and-Proximity-Computations-for-Games-and-Simulations-Links
Recent Advances in Real-Time Collision and Proximity Computations for Games and Simulations
☆32Updated 11 years ago
Alternatives and similar repositories for Recent-Advances-in-Real-Time-Collision-and-Proximity-Computations-for-Games-and-Simulations-
Users that are interested in Recent-Advances-in-Real-Time-Collision-and-Proximity-Computations-for-Games-and-Simulations- are comparing it to the libraries listed below
Sorting:
- Benchmark of various spatial data structures for collision detection.☆131Updated 7 years ago
- SOLID - Software Library for Interference Detection☆101Updated 2 years ago
- A simple but modern graphic engine☆86Updated 6 years ago
- A 2D rigid body physics engine.☆95Updated 8 years ago
- Basic 3D collision detection implementation using the Gilbert–Johnson–Keerthi distance algorithm along with the Expanding Polytope Algori…☆97Updated 9 months ago
- Collision detection experiments (GJK/EPA/Edge Clipping).☆22Updated 13 years ago
- The Configurable Math Library, v1☆33Updated 7 years ago
- OpenGL 4 Graphics Engine☆142Updated 9 years ago
- 学习和研究项目,从模仿PBRT_v2开始,目前在重构成PBRT_v3结构☆28Updated 8 years ago
- Graphics and physics research, snippets, demos☆132Updated 9 years ago
- OpenGL Development Cookbook (book code with build and configuration fixes)☆22Updated 3 years ago
- simple water simulation on the GPU☆48Updated 11 years ago
- Physics Engine Evaluation Lab☆161Updated 4 years ago
- 3D Physics Engine.☆52Updated 9 years ago
- Octree/BVH: building and traversal (for fast ray-triangle-intersection)☆77Updated 11 years ago
- OpenGL ES 3.0 Deferred Renderer☆144Updated 7 years ago
- A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.☆54Updated 10 years ago
- Intel's Software Occlusion Culling demo with my modifications☆238Updated 12 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 4 years ago
- Examples of normal shadow mapping (with PCF), VSM, and VSM together with a cubemap.☆58Updated 11 years ago
- Cloud Rendering Sample☆78Updated 8 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆82Updated 9 years ago
- Ray Tracing Gems 中文翻译☆29Updated 6 years ago
- Implementation of Discrete k-d Tree Hierarchy for Isosurface Extraction☆4Updated 4 years ago
- Open Source occlusion culling engine for 3D Scenes☆101Updated 11 years ago
- sandbox for various 3d math, geometry, graphics and physics code☆233Updated 7 years ago
- OpenTissue is a collection of generic algorithms and data structures for rapid development of interactive modeling and simulation.☆101Updated 2 years ago
- Physically based renderer and simulation engine for real-time applications.☆42Updated 5 years ago
- GPU SPH fluids v3 from http://fluids3.com by Rama Hoetzlein☆101Updated 4 years ago