mmmovania / opengl33_dev_cookbook_2013
OpenGL Development Cookbook (book code with build and configuration fixes)
☆21Updated 2 years ago
Related projects: ⓘ
- ☆40Updated 8 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆80Updated 9 years ago
- A DirectX 11 implementation of voxelization☆18Updated 8 years ago
- Public direct3d11 tool prototying framework.☆23Updated 6 years ago
- Deferred Screen Space Directional Occlusion☆90Updated 13 years ago
- ☆91Updated 7 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆55Updated 7 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 8 years ago
- Sandbox binary and source code for the Siggraph 2017 paper "Water Wave Packets" by Stefan Jeschke (NVIDIA) and Chris Wojtan (IST Austria)☆42Updated 7 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆62Updated 7 years ago
- ☆31Updated 6 years ago
- CUDA version of my renderer (real-time raytracing!)☆65Updated 6 years ago
- ☆63Updated 6 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 4 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆77Updated 7 years ago
- ☆17Updated 8 years ago
- Offline renderer used for my blog posts☆102Updated 5 years ago
- ☆26Updated 5 years ago
- Source code for the light scattering sample☆96Updated 7 years ago
- SSE Frustum Culling Demo☆67Updated 3 years ago
- Low-Resolution Rendering Sample☆62Updated 9 years ago
- 3D Physics Engine.☆51Updated 8 years ago
- A library of distance and occlusion generation routines☆111Updated 5 years ago
- Using ISPC, Microsofts nBodyGravity DX12 sample has been modified to provide a fully vectorized and fully threaded CPU based backend for …☆17Updated last year
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 9 years ago
- Demo code for the compressed shadow maps project☆17Updated 4 years ago
- ☆26Updated 9 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 5 years ago
- Code accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html☆65Updated 4 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆33Updated 6 years ago