fenbf / simpleWaterLinks
simple water simulation on the GPU
☆48Updated 11 years ago
Alternatives and similar repositories for simpleWater
Users that are interested in simpleWater are comparing it to the libraries listed below
Sorting:
- Funky cross-platform game engine used by Funktronic Labs☆24Updated 11 years ago
- OpenGL 4 Graphics Engine☆142Updated 9 years ago
- A simple software renderer.☆16Updated 12 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- An ocean simulation based on the paper by Jerry Tessendorf.☆43Updated 9 years ago
- Soft Shadow Mapping in WebGL☆38Updated 12 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆58Updated 5 years ago
- C utility modules for 3D graphics using OpenGL☆25Updated 10 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Sample demonstrating the use of tessellation shaders with OpenGLES☆13Updated 8 years ago
- The Maps are visualized using the Tessellation Shader☆32Updated 9 years ago
- A minimalistic, dependency-free C++ path tracer☆22Updated 10 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 9 years ago
- Lighthouse3d Very Simple Libs☆52Updated 7 years ago
- A GPU triangle mesh voxelizer using the geometry shader.☆13Updated 9 years ago
- Graphics and physics research, snippets, demos☆133Updated 9 years ago
- ☆18Updated 9 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated 2 years ago
- Octree/BVH: building and traversal (for fast ray-triangle-intersection)☆78Updated 11 years ago
- Source code for the light scattering sample☆98Updated 8 years ago
- Realistic water scene node for Irrlicht☆29Updated 9 years ago
- Simple render engine for OpenGL☆63Updated 8 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- Atmosphere shaders using BGFX☆36Updated 7 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- testbeds, random bits, snippets mainly for real-time physics/graphics development. The GPU rigid body pipeline is moved to a separate rep…☆132Updated 11 years ago
- import of nvidia-texture-tools from Google Code☆22Updated 12 years ago