fenbf / simpleWaterLinks
simple water simulation on the GPU
☆48Updated 11 years ago
Alternatives and similar repositories for simpleWater
Users that are interested in simpleWater are comparing it to the libraries listed below
Sorting:
- An ocean simulation based on the paper by Jerry Tessendorf.☆43Updated 9 years ago
- Octree/BVH: building and traversal (for fast ray-triangle-intersection)☆78Updated 11 years ago
- OpenGL 4 Graphics Engine☆142Updated 9 years ago
- A minimalistic, dependency-free C++ path tracer☆22Updated 10 years ago
- Small code template for an OpenGL course☆11Updated 9 years ago
- C utility modules for 3D graphics using OpenGL☆25Updated 10 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Lighthouse3d Very Simple Libs☆52Updated 6 years ago
- Funky cross-platform game engine used by Funktronic Labs☆24Updated 11 years ago
- A simple software renderer.☆16Updated 12 years ago
- Atmosphere shaders using BGFX☆36Updated 7 years ago
- Photorealistic physically-based renderer☆44Updated 8 years ago
- testbeds, random bits, snippets mainly for real-time physics/graphics development. The GPU rigid body pipeline is moved to a separate rep…☆132Updated 11 years ago
- Graphics and physics research, snippets, demos☆132Updated 9 years ago
- Dave Eberly's Geometric Tools☆35Updated 11 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- The Maps are visualized using the Tessellation Shader☆32Updated 9 years ago
- collection of tiny OpenGL demos☆64Updated 12 years ago
- Realistic water scene node for Irrlicht☆29Updated 9 years ago
- Magus Gui wizzard☆17Updated 8 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 8 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- 3D Physics Engine.☆52Updated 9 years ago
- Soft Shadow Mapping in WebGL☆38Updated 12 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- A 3D game engine☆13Updated 10 years ago
- A C++ library for procedural generation of cities and large urban environments.☆41Updated 9 years ago
- C++ library for defining and controlling modern GPU rendering/processing operations.☆43Updated 3 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago