juhl / collision-detection-2d
Collision detection experiments (GJK/EPA/Edge Clipping).
☆22Updated 12 years ago
Related projects ⓘ
Alternatives and complementary repositories for collision-detection-2d
- Lightmap generator for Urho3D based on Hugo Elias's Radiosity.☆25Updated 6 years ago
- Atmosphere rendering based on precomputed table.☆33Updated 5 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- HXEngine is a cross-platform open source game engine developed by personal☆50Updated 4 years ago
- A SoftRenderer for learning purpose.☆51Updated last year
- ☆30Updated 9 years ago
- Convert Normal Mesh Into Lowply Style Mesh☆13Updated last year
- vulkan learning☆27Updated 5 years ago
- Ray Tracing Gems 中文翻译☆27Updated 5 years ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆13Updated 5 years ago
- ☆38Updated 3 years ago
- DirectX 12,Tile-based deferred shading,Dynamic resolution,Order-independent transparency,PBR,HDR,SSR,Nvidia:HBAO,SMAA☆30Updated 7 years ago
- a cocos2d-x-like simple 3d engine☆29Updated 8 years ago
- ☆11Updated 6 years ago
- SH coefficients generated from cubemap texture to achieve irradiance used as light probe.☆9Updated 6 years ago
- Public direct3d11 tool prototying framework.☆24Updated 6 years ago
- native particle system for unity☆12Updated 7 years ago
- A tile based cpu rasterizer☆35Updated 3 years ago
- software rasterizer in one file☆54Updated 8 years ago
- Simple R&D framework of Computer graphic programming.Based on modern OpenGL☆11Updated 5 months ago
- Forward+ Renderer☆13Updated 6 years ago
- Implementation of Some Water Rendering Techniques☆24Updated 4 years ago
- virtual texture☆18Updated 4 years ago
- A Rendering Engine based on DirectX12☆47Updated 3 years ago
- Some brdf shaders for Disney BRDF Explorer☆18Updated 7 years ago
- Game engine for cross-platform☆42Updated 7 years ago
- ☆12Updated 7 years ago