ConorStokes / IndexBufferCompression
A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.
☆54Updated 10 years ago
Alternatives and similar repositories for IndexBufferCompression:
Users that are interested in IndexBufferCompression are comparing it to the libraries listed below
- Software rasterization occlusion culling library☆38Updated 9 years ago
- SSE Frustum Culling Demo☆70Updated 3 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- #include <engine>☆40Updated 6 years ago
- Software rasterizer based on Larrabee's☆40Updated 8 years ago
- Tile-based SW rasterizer☆34Updated 5 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Low-Resolution Rendering Sample☆63Updated 9 years ago
- A 3D game engine☆13Updated 9 years ago
- Minimalistic image loader library for GL projects☆64Updated 7 years ago
- Clustered shading on Android sample☆69Updated 7 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30Updated 9 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Job system (requires C++11)☆50Updated 4 years ago
- import of nvidia-texture-tools from Google Code☆22Updated 11 years ago
- Source code for the light scattering sample☆98Updated 7 years ago
- C++11 lock-free job queue☆83Updated 9 years ago
- Copy of Morten S. Mikkelsen tangent space code☆48Updated 9 years ago
- ☆19Updated 7 years ago
- ☆18Updated 8 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 4 years ago
- Relight is a lightmaping with global illumination & radiosity compuation library.☆17Updated 8 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆18Updated 9 years ago
- Public direct3d11 tool prototying framework.☆24Updated 6 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 9 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆61Updated 7 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Updated 8 years ago
- Sample code for the article 'Real-Time Layered Materials Compositing Using Spatial Clustering Encoding'☆19Updated last year