ConorStokes / IndexBufferCompressionLinks
A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.
☆54Updated 10 years ago
Alternatives and similar repositories for IndexBufferCompression
Users that are interested in IndexBufferCompression are comparing it to the libraries listed below
Sorting:
- SSE Frustum Culling Demo☆71Updated 3 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 10 years ago
- Software rasterization occlusion culling library☆39Updated 9 years ago
- Minimalistic image loader library for GL projects☆65Updated 7 years ago
- Clustered shading on Android sample☆69Updated 8 years ago
- Nebula Trifid☆71Updated last year
- Source code for the light scattering sample☆97Updated 8 years ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 5 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆19Updated 10 years ago
- A 3D game engine☆13Updated 10 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Relight is a lightmaping with global illumination & radiosity compuation library.☆17Updated 8 years ago
- Extending IndexBufferCompression to also support vertex compression.☆17Updated 10 years ago
- #include <engine>☆40Updated 6 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- Job system (requires C++11)☆50Updated 4 years ago
- A shader effect compiler for GLSL☆22Updated 5 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- Lizard brain for game entities - a data-oriented behavior tree library in C☆55Updated 13 years ago
- Copy of Morten S. Mikkelsen tangent space code☆49Updated 10 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆61Updated 7 years ago
- Playground for DirectX 11 / 12 simple graphics demo examples ...☆51Updated 9 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago