guozhou / voxelizerLinks
A GPU triangle mesh voxelizer using the geometry shader.
☆13Updated 10 years ago
Alternatives and similar repositories for voxelizer
Users that are interested in voxelizer are comparing it to the libraries listed below
Sorting:
- Implement some RTR and PBR papers☆48Updated 8 years ago
- A GPU radix sorter using the OpenGL compute shader.☆20Updated 10 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Updated 10 years ago
- Fast translucent object rendering with GLSL.☆21Updated 9 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 9 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 12 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- ☆33Updated 3 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 11 years ago
- Extending IndexBufferCompression to also support vertex compression.☆18Updated 10 years ago
- Very barebones CPU Voxel Raycaster☆35Updated 5 years ago
- implementation of safegi: an rendering system with dimensional analysis.☆32Updated 13 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 8 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 4 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- C utility modules for 3D graphics using OpenGL☆25Updated 11 years ago
- Atmosphere shaders using BGFX☆39Updated 7 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- A repository for personal experimental purpose☆11Updated 7 years ago
- ☆18Updated 9 years ago
- spica is a cross-platform renderer☆21Updated 7 years ago
- Signed Distance Function Sculpting☆53Updated 8 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago
- collection of opengl effects (WIP)☆12Updated 9 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30Updated 10 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆21Updated 9 years ago
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Updated 8 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆16Updated 9 years ago