sungiant / abacus
C# cross precision 3D maths library.
☆47Updated 3 years ago
Alternatives and similar repositories for abacus:
Users that are interested in abacus are comparing it to the libraries listed below
- Shared code between the Svelto repositories☆41Updated 9 months ago
- .NET/Mono/Unity Networking Library☆40Updated 11 years ago
- Comparison chart for C# ECS solutions/frameworks☆53Updated last year
- C# port of the Cylcone physics engine☆53Updated 3 years ago
- 3D A* Pathfinding that doesn't need baked navmeshes and can be used with dynamically created terrain (MapMagic or other)☆78Updated 2 months ago
- Recastnavigation in C#☆33Updated 3 years ago
- Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)☆177Updated 3 years ago
- A 2D Physics Library for Networked Games☆54Updated 5 years ago
- Various collections which are completely unmanaged by the GC☆48Updated 4 years ago
- Proof of concept to show how Mono.Cecil can be used with Unity for metaprogramming☆27Updated 6 years ago
- A supplementary SIMD math library to Unity.Mathematics, extending it to all C# numeric types while adding many new types and functions. W…☆127Updated last month
- A collection of collections for 'unsafe' C# code☆138Updated 4 months ago
- Very simple, lightweight Entity Component System platform based on archetype architecture☆27Updated 3 months ago
- a .NET compatible P/Invoke wrapper around meshoptimizer☆22Updated 5 years ago
- ☆35Updated 7 years ago
- Write shaders in C#, then translate them to HLSL or GLSL source.☆41Updated 2 years ago
- A C# library for fixed point numbers☆47Updated 6 years ago
- 2D math / geometry collision library for C#, compatable with monogame.☆51Updated 4 years ago
- A Simple UDP Layer for Shipping and Receiving Byte Arrays☆52Updated 7 years ago
- Unity based example for Svelto ECS☆60Updated 6 years ago
- Goal Oriented Action Planning C#/.NET Library☆64Updated 4 years ago
- Bit packing library for C#☆32Updated 5 years ago
- Low-level dotnet network benchmark for UDP socket performance (.NET and Unity compatible)☆87Updated 2 years ago
- A C# QuadTree implementation specifically designed for testing AABB collisions in 2D space.☆39Updated 9 years ago
- ☆62Updated 2 years ago
- Conversion methods between Unity vector types and System.Numerics.Vector☆20Updated 3 years ago
- NewtonUnityPlugin is a managed plugin for Unity 3D that allows you to use the Newton Dynamics physics engine☆51Updated 5 years ago
- .NET wrapper for the Bullet physics library using Platform Invoke☆42Updated 3 years ago
- C# Safe and Unsafe extensions for bitpacking directly to arrays and primitive types.☆62Updated 11 months ago
- C# implementation of a real-time Smoothed Particle Hydrodynamics (SPH) physics fluid simulation engine.☆46Updated 8 years ago