ashoulson / VolatilePhysics
A 2D Physics Library for Networked Games
☆266Updated 3 years ago
Alternatives and similar repositories for VolatilePhysics:
Users that are interested in VolatilePhysics are comparing it to the libraries listed below
- A Client/Server Network State-Synchronization Layer for Games☆157Updated 6 years ago
- Lightweight toolset for creating concurrent networking systems for multiplayer games☆312Updated 2 years ago
- Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)☆173Updated 3 years ago
- A pure managed C# implementation of the Netcode.IO spec☆256Updated 2 years ago
- A fast, multi-language, multi-precision fixed-point library!☆317Updated 2 years ago
- Collision detection for Axis-Aligned-Bounding-Boxes (aka AABB) in C#.☆108Updated last year
- A pure managed C# socket-agnostic reliability layer inspired by reliable.io and yojimbo☆150Updated 7 years ago
- Example simple game with LiteNetLib (work in progress)☆168Updated 2 years ago
- Iterator Library for C# and Unity☆180Updated 3 years ago
- Pure C# 3D real time physics simulation library. Repo contains only the 1.X.X versions.☆409Updated last year
- Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of …☆386Updated 2 years ago
- Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensatio…☆196Updated 5 years ago
- 2D shader-based lighting system for Unity3D☆236Updated 6 years ago
- A reactive take on the ECS pattern for .net game developers☆529Updated 8 months ago
- Svelto.ECS and Svelto.Tasks Mini Examples for Unity☆137Updated 6 months ago
- Lightweight UDP sockets abstraction for rapid implementation of message-oriented protocols☆158Updated 2 years ago
- ECS for Unity with full game state automatic rollbacks☆529Updated last year
- Managed C# abstraction of GameNetworkingSockets library by Valve Software☆404Updated 2 years ago
- Generic Network System for Unity Entity Component System. Primary developed for Photon. But can be any Networksolution☆102Updated 6 years ago
- ☆160Updated 4 years ago
- Fast, powerful, GC-friendly C# signals/events for Unity.☆256Updated 5 years ago
- A simple fixed-point math library for C#☆135Updated 6 years ago
- Svelto Tasks - C# promises compliant multi-threaded tasks runner☆194Updated 2 years ago
- An implementation of 32 bit floating point arithmetic in C#☆128Updated 13 years ago
- C# port of Box2D - Erin Catto's 2D Physics Engine☆287Updated last year
- Native Collection Types for Unity☆414Updated last year
- C# behaviour tree library with a fluent API☆392Updated 7 years ago
- Rebuild of Unity3D upcoming Entity Component System !OUT OF DEVELOPMENT!☆163Updated 7 years ago
- Ignorance utilizes the power of ENet to provide a reliable UDP networking transport for Mirror Networking.☆249Updated 7 months ago
- A cross-platform, realtime physics engine for all .NET apps.☆400Updated last year