ashoulson / VolatilePhysicsLinks
A 2D Physics Library for Networked Games
☆276Updated 4 years ago
Alternatives and similar repositories for VolatilePhysics
Users that are interested in VolatilePhysics are comparing it to the libraries listed below
Sorting:
- A Client/Server Network State-Synchronization Layer for Games☆156Updated 7 years ago
- Lightweight toolset for creating concurrent networking systems for multiplayer games☆323Updated 3 years ago
- A pure managed C# implementation of the Netcode.IO spec☆262Updated 2 years ago
- C# behaviour tree library with a fluent API☆396Updated 7 years ago
- A pure managed C# socket-agnostic reliability layer inspired by reliable.io and yojimbo☆151Updated 7 years ago
- A fast, multi-language, multi-precision fixed-point library!☆344Updated 3 years ago
- Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensatio…☆197Updated 6 years ago
- A jump point search algorithm for grid based games in C#☆239Updated 4 years ago
- An implementation of 32 bit floating point arithmetic in C#☆133Updated 14 years ago
- A cross-platform, realtime physics engine for all .NET apps.☆401Updated 2 years ago
- Lightweight and fully managed reliable UDP library.☆222Updated 2 years ago
- 2D shader-based lighting system for Unity3D☆239Updated 7 years ago
- A reactive take on the ECS pattern for .net game developers☆543Updated 4 months ago
- Artemis Entity System Framework ported to C#☆349Updated 5 years ago
- Pure C# 3D real time physics simulation library. Repo contains only the 1.X.X versions.☆415Updated 2 years ago
- Iterator Library for C# and Unity☆182Updated 4 years ago
- DigitalRune Engine - .NET libraries for developing 3D games with XNA and MonoGame☆277Updated 9 years ago
- Blazing fast memory allocator designed for video games meets .NET☆172Updated 3 years ago
- A simple system for running nested coroutines in C#.☆139Updated 8 years ago
- Generic Network System for Unity Entity Component System. Primary developed for Photon. But can be any Networksolution☆102Updated 7 years ago
- EgoCS: An Entity (GameObject) Component System framework for Unity3D☆225Updated 5 years ago
- Managed C# abstraction of GameNetworkingSockets library by Valve Software☆418Updated 3 years ago
- C# Simplex Noise (1D, 2D, 3D). Supports arbitrary sizes and scales.☆176Updated last year
- Voronoi Diagram C# Implementation☆261Updated last year
- Collision detection for Axis-Aligned-Bounding-Boxes (aka AABB) in C#.☆117Updated last year
- Lightweight dependency injection container for Unity☆200Updated 4 years ago
- C# port of Box2D - Erin Catto's 2D Physics Engine☆301Updated 2 years ago
- ☆165Updated 4 years ago
- Basic implementation of Disruptor for Unity3d☆201Updated 8 years ago
- Example simple game with LiteNetLib (work in progress)☆173Updated 3 years ago