ashoulson / VolatilePhysicsLinks
A 2D Physics Library for Networked Games
☆278Updated 4 years ago
Alternatives and similar repositories for VolatilePhysics
Users that are interested in VolatilePhysics are comparing it to the libraries listed below
Sorting:
- A Client/Server Network State-Synchronization Layer for Games☆160Updated 7 years ago
- Lightweight toolset for creating concurrent networking systems for multiplayer games☆320Updated 3 years ago
- A pure managed C# implementation of the Netcode.IO spec☆262Updated 2 years ago
- A pure managed C# socket-agnostic reliability layer inspired by reliable.io and yojimbo☆149Updated 8 years ago
- A cross-platform, realtime physics engine for all .NET apps.☆405Updated 2 years ago
- A fast, multi-language, multi-precision fixed-point library!☆348Updated 3 years ago
- Pure C# 3D real time physics simulation library. Repo contains only the 1.X.X versions.☆419Updated 2 years ago
- Artemis Entity System Framework ported to C#☆350Updated 5 years ago
- C# behaviour tree library with a fluent API☆396Updated 7 years ago
- Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensatio…☆196Updated 6 years ago
- An implementation of 32 bit floating point arithmetic in C#☆133Updated 14 years ago
- Lightweight UDP sockets abstraction for rapid implementation of message-oriented protocols☆166Updated 3 years ago
- Collision detection for Axis-Aligned-Bounding-Boxes (aka AABB) in C#.☆119Updated last year
- EgoCS: An Entity (GameObject) Component System framework for Unity3D☆224Updated 5 years ago
- Lightweight and fully managed reliable UDP library.☆224Updated 2 years ago
- C# port of Box2D - Erin Catto's 2D Physics Engine☆307Updated 2 years ago
- A reactive take on the ECS pattern for .net game developers☆543Updated 6 months ago
- Managed C# abstraction of GameNetworkingSockets library by Valve Software☆417Updated 3 years ago
- Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)☆183Updated 4 years ago
- Svelto.ECS and Svelto.Tasks Mini Examples for Unity☆146Updated 8 months ago
- A jump point search algorithm for grid based games in C#☆237Updated 4 years ago
- ☆166Updated 5 years ago
- DigitalRune Engine - .NET libraries for developing 3D games with XNA and MonoGame☆283Updated 9 years ago
- Svelto Tasks - C# promises compliant multi-threaded tasks runner☆193Updated 10 months ago
- Example simple game with LiteNetLib (work in progress)☆177Updated 3 years ago
- High Performance Quad Tree Implementations for C# (Point, Rect and PointInv)☆164Updated 7 months ago
- Iterator Library for C# and Unity☆182Updated 4 years ago
- Blazing fast memory allocator designed for video games meets .NET☆173Updated 3 years ago
- Advanced Pathfinding for C#☆551Updated 3 years ago
- High performance 2D collision detection system with realistic physics responses.☆723Updated 4 years ago