ashoulson / VolatilePhysics
A 2D Physics Library for Networked Games
☆266Updated 4 years ago
Alternatives and similar repositories for VolatilePhysics:
Users that are interested in VolatilePhysics are comparing it to the libraries listed below
- A Client/Server Network State-Synchronization Layer for Games☆157Updated 7 years ago
- Lightweight toolset for creating concurrent networking systems for multiplayer games☆315Updated 3 years ago
- Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)☆175Updated 3 years ago
- A fast, multi-language, multi-precision fixed-point library!☆323Updated 2 years ago
- Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensatio…☆196Updated 5 years ago
- A pure managed C# implementation of the Netcode.IO spec☆259Updated 2 years ago
- Iterator Library for C# and Unity☆180Updated 4 years ago
- An implementation of 32 bit floating point arithmetic in C#☆129Updated 13 years ago
- A pure managed C# socket-agnostic reliability layer inspired by reliable.io and yojimbo☆150Updated 7 years ago
- Lightweight UDP sockets abstraction for rapid implementation of message-oriented protocols☆162Updated 3 years ago
- Svelto.ECS and Svelto.Tasks Mini Examples for Unity☆140Updated 8 months ago
- A simple fixed-point math library for C#☆135Updated 6 years ago
- Pure C# 3D real time physics simulation library. Repo contains only the 1.X.X versions.☆412Updated last year
- Example simple game with LiteNetLib (work in progress)☆170Updated 2 years ago
- Collision detection for Axis-Aligned-Bounding-Boxes (aka AABB) in C#.☆113Updated last year
- EgoCS: An Entity (GameObject) Component System framework for Unity3D☆225Updated 4 years ago
- Basic implementation of Disruptor for Unity3d☆200Updated 7 years ago
- Generic Network System for Unity Entity Component System. Primary developed for Photon. But can be any Networksolution☆102Updated 6 years ago
- 2D shader-based lighting system for Unity3D☆237Updated 6 years ago
- A reactive take on the ECS pattern for .net game developers☆533Updated 2 weeks ago
- C# port of Box2D - Erin Catto's 2D Physics Engine☆291Updated last year
- CookBook describing ECS / Entitas framework☆214Updated 11 months ago
- ECS for Unity with full game state automatic rollbacks☆533Updated last year
- ☆164Updated 4 years ago
- Blazing fast memory allocator designed for video games meets .NET☆167Updated 3 years ago
- Software implementation of floating point numbers and operations☆194Updated 2 years ago
- Fixed point math C# library☆613Updated 7 years ago
- Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of …☆386Updated 2 years ago
- Ignorance utilizes the power of ENet to provide a reliable UDP networking transport for Mirror Networking.☆252Updated 9 months ago
- C# behaviour tree library with a fluent API☆393Updated 7 years ago