ashoulson / VolatilePhysics
A 2D Physics Library for Networked Games
☆263Updated 3 years ago
Related projects ⓘ
Alternatives and complementary repositories for VolatilePhysics
- A Client/Server Network State-Synchronization Layer for Games☆156Updated 6 years ago
- Lightweight toolset for creating concurrent networking systems for multiplayer games☆308Updated 2 years ago
- A fast, multi-language, multi-precision fixed-point library!☆306Updated 2 years ago
- A pure managed C# implementation of the Netcode.IO spec☆255Updated last year
- Pure C# 3D real time physics simulation library. Repo contains only the 1.X.X versions.☆402Updated last year
- Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)☆171Updated 3 years ago
- A simple fixed-point math library for C#☆133Updated 5 years ago
- Iterator Library for C# and Unity☆176Updated 3 years ago
- Fixed point math C# library☆593Updated 6 years ago
- EgoCS: An Entity (GameObject) Component System framework for Unity3D☆225Updated 4 years ago
- A cross-platform, realtime physics engine for all .NET apps.☆391Updated last year
- Generic Network System for Unity Entity Component System. Primary developed for Photon. But can be any Networksolution☆102Updated 6 years ago
- Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensatio…☆196Updated 5 years ago
- Blazing fast memory allocator designed for video games meets .NET☆163Updated 2 years ago
- A pure managed C# socket-agnostic reliability layer inspired by reliable.io and yojimbo☆150Updated 6 years ago
- C# behaviour tree library with a fluent API☆388Updated 6 years ago
- Example simple game with LiteNetLib (work in progress)☆162Updated 2 years ago
- Basic implementation of Disruptor for Unity3d☆200Updated 7 years ago
- CookBook describing ECS / Entitas framework☆210Updated 6 months ago
- Svelto.ECS and Svelto.Tasks Mini Examples for Unity☆135Updated 3 months ago
- ☆159Updated 4 years ago
- .NET wrapper for the Bullet physics library using Platform Invoke☆150Updated last year
- Artemis Entity System Framework ported to C#☆341Updated 4 years ago
- A collection of collections for 'unsafe' C# code☆131Updated last year
- Software implementation of floating point numbers and operations☆178Updated 2 years ago
- Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of …☆384Updated last year
- Svelto Tasks - C# promises compliant multi-threaded tasks runner☆193Updated 2 years ago