.NET wrapper for the Bullet physics library using Platform Invoke
☆163Jun 16, 2025Updated 9 months ago
Alternatives and similar repositories for BulletSharpPInvoke
Users that are interested in BulletSharpPInvoke are comparing it to the libraries listed below
Sorting:
- .NET wrapper for the Bullet physics library☆302Feb 22, 2025Updated last year
- GUI-based .NET wrapper generator for C++ libraries (WIP)☆18Sep 29, 2019Updated 6 years ago
- A .NET wrapper for NVIDIA PhysX 4.1.2 written using C++/CLI.☆217Nov 23, 2025Updated 4 months ago
- .NET wrapper for the Bullet physics library using Platform Invoke☆42Sep 4, 2021Updated 4 years ago
- A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d☆562Oct 26, 2023Updated 2 years ago
- Automatically exported from code.google.com/p/bullet-xna☆22Jun 14, 2016Updated 9 years ago
- A cross-platform, realtime physics engine for all .NET apps.☆405Oct 12, 2023Updated 2 years ago
- Pure C# 3D real time physics simulation library, now with a higher version number.☆2,818Mar 1, 2026Updated 3 weeks ago
- Integrating [Bepu Physics v2](https://github.com/bepu/bepuphysics2) into [Stride](https://github.com/stride3d/stride).☆54Oct 12, 2024Updated last year
- ☆11Nov 1, 2019Updated 6 years ago
- Pure C# 3D real time physics simulation library. Repo contains only the 1.X.X versions.☆421Jun 6, 2023Updated 2 years ago
- JoltPhysics C# bindings☆374Jan 9, 2026Updated 2 months ago
- A bare bones, no repeat code, Monogame 3.8.1 , Net Core 6 or 7, with working pixel and other shaders that works in desktop GL and Windows…☆12Mar 13, 2023Updated 3 years ago
- C# .Net Core wrapper for the Open Asset Import Library (Assimp)☆49Oct 18, 2023Updated 2 years ago
- Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,☆515Aug 11, 2020Updated 5 years ago
- C# port of the Cylcone physics engine☆55Jan 30, 2022Updated 4 years ago
- A faster way to use OpenTk in WPF without Forms dependencies☆29Mar 16, 2023Updated 3 years ago
- An extensible library providing C# PInvoke codegen from C/C++ files for .NET☆138Apr 30, 2025Updated 10 months ago
- Modern OpenGL bindings for C#.☆613Dec 8, 2025Updated 3 months ago
- Advanced Pathfinding for C#☆556Jun 22, 2022Updated 3 years ago
- .NET PhysX 5 binding to all platforms(win, osx, linux) for 3D engine, deep learning, dedicated server of gaming.☆312May 14, 2025Updated 10 months ago
- The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joy…☆3,492Dec 28, 2025Updated 2 months ago
- A low-level, portable graphics library for .NET.☆2,660Updated this week
- Cross-platform FreeType bindings for .NET - Need maintainer☆312Apr 4, 2021Updated 4 years ago
- Low-level Vulkan bindings for .NET.☆189Mar 28, 2023Updated 2 years ago
- glTF reader and writer for .NET Standard☆563Mar 14, 2026Updated last week
- A group of agents that implements both blended and priority based movement, resulting in a fluid group behavior that still allows for str…☆24Dec 19, 2017Updated 8 years ago
- Xenko Marching Cubes Terrain Example☆10Sep 15, 2019Updated 6 years ago
- Open source .NET binding for the Vulkan API☆534Jun 12, 2021Updated 4 years ago
- Lightweight and Simple 3D Open Source Physics Engine ported to C#☆28Aug 27, 2017Updated 8 years ago
- OpenAL# - C# Wrapper for OpenAL Soft☆51Aug 28, 2021Updated 4 years ago
- An importer and processor which handles fbx files with animations, bones, and meshes being used within MonoGame☆15Jan 7, 2023Updated 3 years ago
- SPIRV-Cross.NET is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages…☆19Jul 28, 2025Updated 7 months ago
- .NET Standard targa (.tga) and direct draw surface (.dds) image decoder☆129Jan 31, 2026Updated last month
- Sample projects for Veldrid☆125Oct 30, 2022Updated 3 years ago
- A Modern OpenGL Font Rendering Library for OpenTK☆82Jul 4, 2021Updated 4 years ago
- The next iteration of my MiniEngine based on DirectX11 and .NET 6.0☆77Nov 7, 2024Updated last year
- High performance 2D collision detection system with realistic physics responses.☆730Aug 1, 2021Updated 4 years ago
- Advanced physics engine library based on Chipmunk in C#☆84Mar 12, 2019Updated 7 years ago