A Client/Server Network State-Synchronization Layer for Games
☆158Feb 24, 2018Updated 8 years ago
Alternatives and similar repositories for RailgunNet
Users that are interested in RailgunNet are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A demo Unity application using Railgun and MiniUDP.☆17Oct 13, 2016Updated 10 years ago
- A Simple UDP Layer for Shipping and Receiving Byte Arrays☆52Feb 4, 2018Updated 8 years ago
- Lightweight toolset for creating concurrent networking systems for multiplayer games☆325Mar 13, 2022Updated 4 years ago
- C# Safe and Unsafe extensions for bitpacking directly to arrays and primitive types.☆65May 10, 2024Updated 2 years ago
- ☆20Feb 10, 2026Updated 8 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- The project provides a helper class for detection and notification about lost unreliable packets.☆13Jun 3, 2019Updated 7 years ago
- Minimal implementation of Disruptor for Unity3d☆201Jun 10, 2017Updated 9 years ago
- Keeps time in sync between server and client.☆43Jun 6, 2019Updated 7 years ago
- A 2D Physics Library for Networked Games☆283Feb 28, 2021Updated 5 years ago
- A collection of collections for 'unsafe' C# code☆139Dec 12, 2024Updated last year
- Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensatio…☆193Jul 27, 2019Updated 7 years ago
- Lightweight UDP sockets abstraction for rapid implementation of message-oriented protocols☆172Mar 13, 2022Updated 4 years ago
- Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)☆186Nov 15, 2021Updated 4 years ago
- Bit packing library for C#☆32Oct 16, 2026Updated 2 weeks ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Fast-Paced Multiplayer: Sample Code and Live Demo - Gabriel Gambetta's Multiplayer Network Demo in Unity C# as Networked using Lidgren Ne…☆68Jan 12, 2018Updated 8 years ago
- Blazing fast memory allocator designed for video games meets .NET☆175Mar 13, 2022Updated 4 years ago
- Reliable UDP networking library☆911Jul 3, 2025Updated last year
- ⚡ Zapnet is a Unity framework for game networking built with Lidgren☆39Jan 30, 2023Updated 3 years ago
- actor based udp network engine (core server)☆24Aug 21, 2021Updated 5 years ago
- [DISCONTINUED] A high level API for making networked games in Unity, utilizes https://github.com/RevenantX/LiteNetLib☆97Sep 15, 2022Updated 4 years ago
- Blazing fast collection implementation in unmanaged heap written in modern C#, useful for buffers you have to pass the pointer to native …☆18Mar 9, 2022Updated 4 years ago
- Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.☆171Jun 12, 2019Updated 7 years ago
- Lite reliable UDP library for Mono and .NET☆3,637Updated this week
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- Learning ECS - 100k Cubes in Phyllotaxis pattern☆20Jun 28, 2019Updated 7 years ago
- Generic Network System for Unity Entity Component System. Primary developed for Photon. But can be any Networksolution☆103Oct 23, 2018Updated 8 years ago
- ☆166Nov 15, 2020Updated 5 years ago
- Unity3d UDP networking library focused on high-CCU, multi-server architecture.☆111Jan 16, 2015Updated 11 years ago
- A MMORPG KIT's MMO server project written by using .NET8☆26Jun 12, 2026Updated 4 months ago
- Draw debug handles and other GUI elements in the scene view from anywhere in your code base.☆53Feb 7, 2020Updated 6 years ago
- A CharacterController based controller for Unity's new Networking system☆97Oct 26, 2018Updated 8 years ago
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆42Mar 5, 2019Updated 7 years ago
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆21Nov 16, 2021Updated 4 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- MSF-Port for DarkRiftNetworking Pro 2☆15Jun 5, 2018Updated 8 years ago
- A minimal solution for selecting entities in the unity sceneview. Useful for users using older versions of the Unity entities package.☆74Feb 12, 2023Updated 3 years ago
- SpeedDate Masterserver: Connecting Players☆24May 9, 2024Updated 2 years ago
- Self-updating Areas enum for NavMesh in Unity☆15Apr 18, 2021Updated 5 years ago
- Data-oriented networking playground for the reliable UDP transports☆113Jan 31, 2024Updated 2 years ago
- An experiment to write a faster/native version of SveltoECS's FasterDictionary☆17Apr 17, 2019Updated 7 years ago
- Managed C# abstraction of GameNetworkingSockets library by Valve Software☆428Oct 27, 2022Updated 4 years ago