stormmuller / fixed-point-typesLinks
A C# library for fixed point numbers
☆47Updated 6 years ago
Alternatives and similar repositories for fixed-point-types
Users that are interested in fixed-point-types are comparing it to the libraries listed below
Sorting:
- A 2D Physics Library for Networked Games☆54Updated 5 years ago
- Svelto.ECS and Svelto.Tasks Mini Examples for Unity☆143Updated 2 months ago
- Shared code between the Svelto repositories☆41Updated last year
- A collection of collections for 'unsafe' C# code☆138Updated 7 months ago
- Comparison chart for C# ECS solutions/frameworks☆53Updated last year
- Misc stuff I made for ECS.☆50Updated 5 years ago
- A Client/Server Network State-Synchronization Layer for Games☆156Updated 7 years ago
- A collection of helpers for work with Unity's ECS framework, used in our games.☆74Updated 4 years ago
- ☆113Updated 3 years ago
- Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)☆181Updated 3 years ago
- Full Inspector supercharges Unity's inspector☆110Updated 6 years ago
- Generic Network System for Unity Entity Component System. Primary developed for Photon. But can be any Networksolution☆102Updated 6 years ago
- An example of a simple performant sprite renderer using Unity's new ECS system☆139Updated 6 years ago
- Sparse set ECS with rollbacks. C# library and Unity package.☆119Updated last week
- Benchmarks of some C# ECS frameworks.☆145Updated 4 months ago
- ☆63Updated 3 years ago
- A Min/Max heap data structure for Unity. Compatible with the Unity Job system and Burst compiler.☆53Updated 2 years ago
- A collection of extensions, systems and jobs for Unity ECS.☆127Updated 5 years ago
- Very simple, lightweight Entity Component System platform based on archetype architecture☆29Updated 6 months ago
- A C# QuadTree implementation specifically designed for testing AABB collisions in 2D space.☆41Updated 9 years ago
- State saving for Unity DOTS☆66Updated last year
- A replacement for Unity coroutines using C#7's async/await☆78Updated last year
- A minimal solution for selecting entities in the unity sceneview. Useful for users using older versions of the Unity entities package.☆74Updated 2 years ago
- An example on how to create a FPS game with Darkrift 2☆66Updated 2 years ago
- Container class that helps work with NativeArray<T> as a 2D data. Adds few utilities and QOL improvements.☆54Updated last year
- c#-Unity ECS framework☆132Updated 3 years ago
- Server and client Examples show how ENet-CSharp works with Unity☆21Updated 3 years ago
- C# Safe and Unsafe extensions for bitpacking directly to arrays and primitive types.☆62Updated last year
- An implementation of 32 bit floating point arithmetic in C#☆131Updated 14 years ago
- A job-based tween library for Unity☆49Updated 6 years ago