An implementation of 32 bit floating point arithmetic in C#
☆134Jul 15, 2011Updated 14 years ago
Alternatives and similar repositories for SoftFloat
Users that are interested in SoftFloat are comparing it to the libraries listed below
Sorting:
- Software implementation of floating point numbers and operations☆216Oct 24, 2022Updated 3 years ago
- Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats☆544Feb 14, 2024Updated 2 years ago
- deterministic physics for Unity(fork自他人,留作备份)☆15Dec 9, 2016Updated 9 years ago
- Fixed point math C# library☆639Apr 10, 2018Updated 7 years ago
- A bridge for Bepuphysics and Unity☆67Oct 27, 2024Updated last year
- A simple fixed-point math library for C#☆135Dec 17, 2018Updated 7 years ago
- 64-bit fixed point arithmatic for C# with 6-digit decimal precision. Fast, lightweight, and deterministic. Zero external dependencies.☆12Apr 12, 2025Updated 11 months ago
- Framework for lockstep RTS, TD, and MOBA games.☆1,514Sep 1, 2023Updated 2 years ago
- Pure C# deterministic fixed-point 3D real time physics simulation library☆535Feb 3, 2019Updated 7 years ago
- deterministic physics engine for lock-step 3D game development. 能为3D帧同步游戏提供一致性、确定性的物理引擎。☆41Oct 2, 2023Updated 2 years ago
- A fast, multi-language, multi-precision fixed-point library!☆349Mar 6, 2026Updated 2 weeks ago
- Multithreaded Marching Cubes algorithm implementation using Unity C# job system, compiled by Burst compiler☆26Dec 15, 2019Updated 6 years ago
- C# cross precision 3D maths library.☆48Feb 6, 2026Updated last month
- fast soft float-point for deterministic computing,高性能、一致性计算的软件浮点数☆49Oct 11, 2023Updated 2 years ago
- Jolt Physics bindings for Unity☆179Sep 10, 2025Updated 6 months ago
- Fixed-point extension of Unity's C# math library based on FixedMath.Net and Unity.Mathematics.☆197Apr 22, 2021Updated 4 years ago
- ☆57Apr 30, 2024Updated last year
- Game Synchronization☆17Jul 3, 2015Updated 10 years ago
- Port of Poly2Tri Unity Plugin☆11Apr 13, 2015Updated 10 years ago
- Minimal Web API implementation in TypeScript for Godot/Unity game enegine☆17Sep 19, 2020Updated 5 years ago
- Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)☆185Nov 15, 2021Updated 4 years ago
- Deterministic physics using C# in Godot 3.x. 💥☆55Feb 12, 2023Updated 3 years ago
- The lite edition of 微信跳一跳(JumpJump) developed by Unity with AI developed by ml-agents.☆33Jan 30, 2018Updated 8 years ago
- Small json parsing library based on MiniJSON☆13Apr 19, 2022Updated 3 years ago
- A 2D Physics Library for Networked Games☆56Jul 31, 2019Updated 6 years ago
- Dynamic For Unity☆21Jun 27, 2025Updated 8 months ago
- 🛠 【UnityDirtyCompiler 脏脚本编译工具】修改脚本后,使用此工具进行编译,Unity只会编译脚本所在的程序集。编译速度大约能快8秒以上。☆44Oct 20, 2022Updated 3 years ago
- A cross-platform, realtime physics engine for all .NET apps.☆405Oct 12, 2023Updated 2 years ago
- Deterministic Lockstep with clientside prediction and rollback☆695Mar 21, 2019Updated 7 years ago
- A DSL for macro expansion ,in order to help framework develop☆27Jul 18, 2019Updated 6 years ago
- Provides inter-system messaging functionality to Unity ECS☆52Nov 27, 2023Updated 2 years ago
- A C# implementation of voxlap-style rendering, using Unity and their Burst compiler☆17Nov 14, 2024Updated last year
- Mesh 모델을 Voxel화 하여 보여주는 프로그램☆27Jul 28, 2021Updated 4 years ago
- 确定性版本的Box2DSharp。Deterministic version for Box2DSharp☆95Dec 5, 2024Updated last year
- A not-so-trivial example showing how (not) to generate a hi-Z buffer in Unity☆16May 29, 2017Updated 8 years ago
- GPU 加速动画渲染(蒙皮)☆32Jul 26, 2018Updated 7 years ago
- Pure C# 3D real time physics simulation library, now with a higher version number.☆2,813Mar 1, 2026Updated 2 weeks ago
- Isometric sorting system for Unity using ECS☆15May 23, 2022Updated 3 years ago
- This HDR Calibration Sample project shows how an HDR calibration menu with Neutral Tonemapping can be implemented.☆29Feb 17, 2026Updated last month