CodesInChaos / SoftFloatLinks
An implementation of 32 bit floating point arithmetic in C#
☆134Updated 14 years ago
Alternatives and similar repositories for SoftFloat
Users that are interested in SoftFloat are comparing it to the libraries listed below
Sorting:
- A simple fixed-point math library for C#☆134Updated 7 years ago
- Software implementation of floating point numbers and operations☆214Updated 3 years ago
- A C# library for fixed point numbers☆54Updated 3 months ago
- A fast, multi-language, multi-precision fixed-point library!☆349Updated 3 years ago
- A straightforward C# port of Recast\Detour libraries☆83Updated 10 years ago
- Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)☆184Updated 4 years ago
- Tool to dump memory to text files for inspection☆105Updated 9 years ago
- Full Inspector supercharges Unity's inspector☆110Updated 7 years ago
- Svelto.ECS and Svelto.Tasks Mini Examples for Unity☆146Updated 9 months ago
- A 2D Physics Library for Networked Games☆56Updated 6 years ago
- Basic implementation of Disruptor for Unity3d☆199Updated 8 years ago
- A collection of collections for 'unsafe' C# code☆139Updated last year
- A Client/Server Network State-Synchronization Layer for Games☆160Updated 7 years ago
- A 2D Physics Library for Networked Games☆279Updated 4 years ago
- .NET wrapper for the Bullet physics library using Platform Invoke☆42Updated 4 years ago
- Blazing fast memory allocator designed for video games meets .NET☆173Updated 3 years ago
- GC Free string for C#☆99Updated 9 years ago
- (WIP) Deterministic, Lockstep RTS Engine☆183Updated 6 years ago
- The Entities package provides a modern Entity Component System (ECS) implementation with a basic set of systems and components made for U…☆88Updated 3 weeks ago
- Managed heap snapshot tool for Unity3d projects☆91Updated 13 years ago
- C# cross precision 3D maths library.☆47Updated 4 years ago
- Svelto Tasks - C# promises compliant multi-threaded tasks runner☆193Updated 11 months ago
- Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensatio…☆196Updated 6 years ago
- Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.☆170Updated 6 years ago
- ☆166Updated 5 years ago
- Flowfieldpathfinding with ECS☆18Updated 7 years ago
- C# ENet Wrapper☆70Updated 9 years ago
- Reflection based heap shapshot tool for Unity game engine☆109Updated 7 years ago
- EgoCS: An Entity (GameObject) Component System framework for Unity3D☆224Updated 5 years ago
- An example of a simple performant sprite renderer using Unity's new ECS system☆138Updated 6 years ago