Lightweight UDP sockets abstraction for rapid implementation of message-oriented protocols
☆169Mar 13, 2022Updated 4 years ago
Alternatives and similar repositories for NanoSockets
Users that are interested in NanoSockets are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Data-oriented networking playground for the reliable UDP transports☆112Jan 31, 2024Updated 2 years ago
- Lightweight toolset for creating concurrent networking systems for multiplayer games☆326Mar 13, 2022Updated 4 years ago
- A collection of collections for 'unsafe' C# code☆140Dec 12, 2024Updated last year
- Managed C# wrapper for Hydrogen cryptographic library by Frank Denis☆34Mar 13, 2022Updated 4 years ago
- Blazing fast memory allocator designed for video games meets .NET☆173Mar 13, 2022Updated 4 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Reliable UDP networking library☆907Jul 3, 2025Updated last year
- Keeps time in sync between server and client.☆42Jun 6, 2019Updated 7 years ago
- Low-level dotnet network benchmark for UDP socket performance (.NET and Unity compatible)☆87Apr 6, 2023Updated 3 years ago
- Native transpiled C API of the Unigine☆17Mar 13, 2022Updated 4 years ago
- Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)☆188Nov 15, 2021Updated 4 years ago
- C# Safe and Unsafe extensions for bitpacking directly to arrays and primitive types.☆64May 10, 2024Updated 2 years ago
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆21Nov 16, 2021Updated 4 years ago
- A collection of general purpose utilities for C# and .NET☆16Feb 16, 2025Updated last year
- Basic implementation of Disruptor for Unity3d☆201Jun 10, 2017Updated 9 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- A Client/Server Network State-Synchronization Layer for Games☆159Feb 24, 2018Updated 8 years ago
- A c# Bit packing implementation for Unity3d, Build for Mirage and Mirror networking☆23Dec 11, 2023Updated 2 years ago
- Lightweight and fully managed reliable UDP library.☆230Mar 22, 2023Updated 3 years ago
- Managed C# abstraction of GameNetworkingSockets library by Valve Software☆423Oct 27, 2022Updated 3 years ago
- A long, slow road to an out of core renderer for Unity DOTS☆10Oct 8, 2020Updated 5 years ago
- Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.☆170Jun 12, 2019Updated 7 years ago
- C# Float and Transform compression library with fancy inspector code for Unity.☆29Apr 18, 2020Updated 6 years ago
- C# bindings for Tracy https://github.com/wolfpld/tracy with native dynamic link libraries.☆86Dec 13, 2024Updated last year
- MSF-Port for DarkRiftNetworking Pro 2☆14Jun 5, 2018Updated 8 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Easy to use high performance Network library for Unity 3d☆566Updated this week
- ⚡ Zapnet is a Unity framework for game networking built with Lidgren☆39Jan 30, 2023Updated 3 years ago
- Expanding the StateMachineUnity repo to work with a networking option.☆14Feb 16, 2023Updated 3 years ago
- .NET/Mono/Unity Networking Library☆40Dec 5, 2013Updated 12 years ago
- Utilized native-memory backed array for .NET and Unity - over the 2GB limitation and support the modern API(IBufferWriter, ReadOnlySequen…☆342May 26, 2026Updated last month
- Peer to peer network solution for multiplayer games.☆157Mar 6, 2023Updated 3 years ago
- Nearly allocation free Mono C# SendTo/ReceiveFrom NonAlloc variants.☆25Nov 30, 2021Updated 4 years ago
- A UDP networking library for games made in GameLoop!☆17Feb 26, 2021Updated 5 years ago
- High performance pure c# kcp implementation.☆101May 11, 2025Updated last year
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A framework for describing, composing and managing your game's spells and abilities.☆44Apr 19, 2022Updated 4 years ago
- Network Transform using Snapshot Interpolation and other techniques to best sync position and rotation over the network.☆50Dec 4, 2025Updated 7 months ago
- KcpTransport is a Pure C# implementation of RUDP for high-performance real-time network communication☆293May 13, 2025Updated last year
- A simple framework for automating content pipelines for indie games☆13Jan 21, 2024Updated 2 years ago
- ☆73Aug 2, 2020Updated 5 years ago
- Extremely fast non-cryptographic hash algorithm☆10Oct 9, 2024Updated last year
- ECS for Unity with full game state automatic rollbacks☆560Jun 1, 2023Updated 3 years ago