maxilevi / MeshOptimizer.NET
a .NET compatible P/Invoke wrapper around meshoptimizer
☆21Updated 5 years ago
Related projects: ⓘ
- Write shaders in C#, then translate them to HLSL or GLSL source.☆40Updated 2 years ago
- A c# wrapper around xatlas used to unwrap mesh uv’s.☆15Updated 2 years ago
- Game made in CGJ2019,using ECS preview33☆16Updated 5 years ago
- C# port of the Cylcone physics engine☆49Updated 2 years ago
- Update textures at runtime in Unity☆32Updated 5 years ago
- Passing C# array to a native plug-in.☆30Updated 10 years ago
- For C#:Half-precision floating-point format.☆12Updated 4 years ago
- Common code library☆10Updated 2 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆23Updated 5 years ago
- A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard sha…☆25Updated 9 years ago
- Advanced Pathfinding for C#☆7Updated 6 years ago
- A dynamically tesselating, deforming terrain map made in Unity using Compute shaders☆20Updated 8 years ago
- ☆24Updated 3 years ago
- xatlas wrapper used by Bakery☆20Updated 2 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆34Updated 7 years ago
- Unity 3D Deferred Grass☆19Updated 3 years ago
- Proof of concept to show how Mono.Cecil can be used with Unity for metaprogramming☆26Updated 5 years ago
- ☆13Updated this week
- Atmospheric Scattering (With Multiple Scattering) for Unity☆45Updated 2 years ago
- A long, slow road to an out of core renderer for Unity DOTS☆7Updated 3 years ago
- Unity ECS implementation of a typical Culling system including Frustrum Culling and Occlusion Culling.☆16Updated 3 years ago
- For Unity3D: Use JobSystem to combine meshes asynchronously.☆13Updated 4 years ago
- A collection of code for processing images☆23Updated 2 years ago
- A Unity-Based GPU FFT Ocean☆15Updated 5 years ago
- ☆14Updated 7 years ago
- This is a port of Erin Catto/box2d's b2_dynamic_tree from C++ to C#, intended for use in Unity. It's a very faithful translation with a c…☆49Updated 2 years ago
- Unique Shadow in Lightweight Pipeline☆15Updated 6 years ago
- Demonstrating how new Shadowmask feature works in Unity☆28Updated 7 years ago
- Occlusion culling for Unity☆33Updated 4 years ago
- ☆12Updated this week