A C# QuadTree implementation specifically designed for testing AABB collisions in 2D space.
☆41Sep 5, 2015Updated 11 years ago
Alternatives and similar repositories for QuadTree
Users that are interested in QuadTree are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆17Aug 21, 2023Updated 3 years ago
- 一个基于MonoGame开发的,拥有多种套件的,利于快速开发的框架。☆28Updated this week
- Re-implement Comanche's voxel space terrain rendering algorithm with csharp☆13May 19, 2020Updated 6 years ago
- A Quadtree Native Collection for Unity DOTS☆389Aug 16, 2023Updated 3 years ago
- ☆10Mar 16, 2024Updated 2 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A small project that shows a cool way to use SpriteFont in MonoGame.☆19Mar 13, 2026Updated 5 months ago
- C# / .NET wrapper for Google Filament☆15Aug 4, 2021Updated 5 years ago
- .NET Standard Library for Parsing DSV (Delimiter-Separated Values) data like CSV☆14Jun 30, 2024Updated 2 years ago
- ☆21Dec 21, 2017Updated 8 years ago
- Command line with autocomplete for C# or Unity projects☆12Feb 15, 2019Updated 7 years ago
- Lightweight and Simple 3D Open Source Physics Engine ported to C#☆28Aug 27, 2017Updated 9 years ago
- Allow to render Markdown in the Unity Editor using UIToolkit☆35Jul 25, 2025Updated last year
- 基于 async/await RPC风的 UnityWebRequest 扩展 RPC style async/await UnityWebRequest Extension☆15Jan 11, 2024Updated 2 years ago
- ☆40Feb 10, 2017Updated 9 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- ☆13May 19, 2024Updated 2 years ago
- Experimental addon for godot 4 - Allow splitting elements into containers with the same size in the canvas rectangle.☆24Jul 18, 2025Updated last year
- A game engine using C# / OpenTK, not very good☆21Dec 8, 2022Updated 3 years ago
- generic, lock-free, concurrent skip list implementation☆11May 14, 2023Updated 3 years ago
- Adjusts position and height of input field above keyboard when status bar is shown in iOS 7 or later.☆12Mar 17, 2016Updated 10 years ago
- Unity deterministic multiplayer online game that implements basic rollback☆26Feb 7, 2022Updated 4 years ago
- A basic C# implementation of a skiplist☆14Sep 7, 2011Updated 15 years ago
- 颜色选择器☆20Jan 30, 2023Updated 3 years ago
- Port of cocos2d-iphone in C++☆26Dec 9, 2019Updated 6 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- C# port of Box2D - Erin Catto's 2D Physics Engine☆310Jun 13, 2023Updated 3 years ago
- Extended Animation Framework for Unity based on Coroutines☆10Oct 21, 2025Updated 10 months ago
- Apply transforms to GameObjects and Meshes.☆11Apr 23, 2018Updated 8 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆108Nov 23, 2022Updated 3 years ago
- A very basic quadtree image compression algorithm☆11Nov 22, 2020Updated 5 years ago
- C# implementation of Fortunes Algorithm. Includes MonoGame example☆92Apr 9, 2021Updated 5 years ago
- ☆23Apr 10, 2022Updated 4 years ago
- A C# code refactor of Angus Johnson's clipper library to align with C# style guide. Includes Vatti clipper.☆11Jun 9, 2022Updated 4 years ago
- UniMediator is a Unity package that enables you to easily use the Mediator pattern in Unity. This library is inspired by MediatR and work…☆21Nov 30, 2019Updated 6 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- lowpoly blast-em-up spaceship game created for Ludum Dare 48☆10May 20, 2021Updated 5 years ago
- Implementing GGPO with Kimbatt's deterministic Unity physics.☆14Dec 31, 2021Updated 4 years ago
- Voxel rendering engine for master thesis (voxel skeletal animation)☆13Oct 20, 2024Updated last year
- C# localizable zero-allocation format string generator☆16Oct 27, 2025Updated 10 months ago
- A Tile-based 2D rendering engine.☆12Jun 17, 2019Updated 7 years ago
- UGUI 对齐工具☆12Jun 22, 2018Updated 8 years ago
- Solid Texturing Shader Graph Extensions for Unity☆61Apr 30, 2018Updated 8 years ago