MaulingMonkey / poly2tri-csLinks
A port of poly2tri to C#
☆124Updated 10 years ago
Alternatives and similar repositories for poly2tri-cs
Users that are interested in poly2tri-cs are comparing it to the libraries listed below
Sorting:
- This is a port of the java j3dbool library to C#☆85Updated 4 years ago
- C# port of the famous GLU Tessellator - prebuilt binaries now available in "releases" tab☆342Updated 3 years ago
- Snapshot of Christian Woltering's Triangle.NET (with docs)☆83Updated 7 years ago
- High Performance Quad Tree Implementations for C# (Point, Rect and PointInv)☆164Updated 3 months ago
- C# library for building 3D tools in Unity☆119Updated 4 years ago
- A .NET wrapper for the Autodesk FBX SDK.☆43Updated 13 years ago
- An FBX reader and writer for .NET☆180Updated 2 years ago
- Concave hull for C# (Comes with a Unity demo)☆108Updated 11 months ago
- A .Net fast convex hull library for 2, 3, and higher dimensions.☆360Updated 4 years ago
- A small polygon triangulation library for .NET☆45Updated 2 years ago
- A pure C# library for loading FBX files☆182Updated 4 months ago
- A mesh decimation library for .NET and Unity.☆297Updated 5 years ago
- Fixed width lines for Unity3D☆21Updated 2 years ago
- A fast, generic, multi-dimensional Binary Search Tree written in C#☆260Updated 5 years ago
- C# cross precision 3D maths library.☆47Updated 3 years ago
- Polygon and line clipping and offsetting library (C++, C#, Delphi) by Angus Johnson. Forked from https://sourceforge.net/projects/polycli…☆111Updated 8 years ago
- Automatically exported from code.google.com/p/box2dx☆22Updated 6 years ago
- C# implementation of the Bowyer–Watson algorithm for Delaunay triangulation☆195Updated 4 years ago
- Constrained Delaunay Triangulation (CDT) of a random surface domain.☆45Updated 2 years ago
- .NET wrapper for the Bullet physics library using Platform Invoke☆156Updated 3 months ago
- ☆35Updated 7 years ago
- Another usable Port of triangle.NET for Unity .☆79Updated 7 years ago
- a .NET compatible P/Invoke wrapper around meshoptimizer☆23Updated 6 years ago
- My implementation of the Delaunay triangulation with constrained edges, according to Sloan's papers☆72Updated 2 years ago
- ☆19Updated last year
- .NET wrapper for the Bullet physics library using Platform Invoke☆42Updated 4 years ago
- NURBS spline/surface library for Unity☆163Updated 2 years ago
- A 3D jump point search algorithm for cube based games in C#☆48Updated 7 years ago
- A CSharp wrapper for libfive with Unity bindings☆106Updated 4 years ago
- Automatically exported from code.google.com/p/assimp-net☆207Updated 5 years ago