stanford-cs248 / shadingLinks
Stanford CS248 Assignment 3: Real-time Shading
☆10Updated 2 years ago
Alternatives and similar repositories for shading
Users that are interested in shading are comparing it to the libraries listed below
Sorting:
- CIS 565: CUDA Rasterizer☆24Updated 10 years ago
- ☆83Updated last year
- CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++☆108Updated 8 years ago
- CPU Raytracer algorithm with shadows, reflections, refractions and simple anti-aliasing implemented in C++☆64Updated 2 years ago
- A CPU-based Monte Carlo ray tracer using photon mapping. Implemented in C++.☆14Updated 4 years ago
- Stanford CS248A (Assignments 2 and 3)☆25Updated 11 months ago
- Final Project Instructions for Stanford CS248☆12Updated 9 months ago
- A GPU Ray Tracer☆50Updated 4 years ago
- A cross-platform programmable shading language ( CPU only )☆59Updated last year
- CUDA optimized Path Tracer☆11Updated 7 years ago
- My very first ray tracer implementation.☆125Updated 6 years ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Updated 5 years ago
- The ultimate mesh handling library☆60Updated last week
- Renderer and BVH traversal library☆58Updated last month
- Monte Carlo Raytracer from Scratch in C++11/14☆36Updated 5 years ago
- Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves☆42Updated 5 years ago
- Source code to pbrt, the ray tracer described in "Physically Based Rendering: From Theory To Implementation"☆84Updated last year
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year
- Real-time software rasterizer written in C++ with windowing and model loading support.☆37Updated 6 years ago
- Enter the world of rasterization with simple hands-on code☆67Updated 5 years ago
- Low-level rpp-based Vulkan 1.3 abstraction layer☆23Updated last year
- Documenting Wasm SIMD performance☆37Updated 5 years ago
- A GPU-based ray tracer using CUDA☆57Updated 8 years ago
- A position-based physics engine☆18Updated 3 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆44Updated 9 years ago
- ☆54Updated 6 years ago
- FlatlandRT is a 2D ray tracer visualization tool☆77Updated 2 weeks ago
- fork of NVIDIA's cudaraster for research use, taken from http://code.google.com/p/cudaraster/☆31Updated 13 years ago
- OpenGL Water Simulation☆35Updated 9 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago