stanford-cs248 / projectLinks
Final Project Instructions for Stanford CS248
☆12Updated 5 months ago
Alternatives and similar repositories for project
Users that are interested in project are comparing it to the libraries listed below
Sorting:
- Stanford CS248 Assignment 3: Real-time Shading☆10Updated 2 years ago
- Vulkan Memory Model☆110Updated 2 months ago
- Library to Generate SPIR-V Binary☆36Updated 6 months ago
- Effcee is a C++ library for stateful pattern matching of strings, inspired by LLVM's FileCheck☆102Updated 3 weeks ago
- A Vulkan compute shader implementation of a fictional retro GPU☆56Updated 3 years ago
- Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.☆46Updated 7 years ago
- Vulkan layers to measure and analyze graphics performance.☆55Updated 2 years ago
- Amber is a multi-API shader test framework☆211Updated 3 weeks ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on Arm Mali devices.☆117Updated 3 years ago
- performance experiments for C++ exception handling☆30Updated 3 years ago
- MetroHash v1: Exceptionally fast and statistically robust hash functions☆10Updated 4 months ago
- LLVM-Based Pipeline Compiler☆181Updated 4 months ago
- High performance multithreading toolkit for C++17☆47Updated last month
- My software-only 3D renderer and raytracer (aka "TTSIOD renderer")☆168Updated last year
- Documenting Wasm SIMD performance☆37Updated 5 years ago
- A CPU-based Monte Carlo ray tracer using photon mapping. Implemented in C++.☆13Updated 4 years ago
- An offline, physically-based pathtracing renderer☆11Updated 5 years ago
- My very first ray tracer implementation.☆128Updated 5 years ago
- SIMD macro assembler unified for ARM, MIPS, PPC and x86☆90Updated 9 months ago
- Graphics Flight Recorder (GFR) is a Vulkan layer to help trackdown and identify the cause of GPU hangs and crashes.☆69Updated 3 years ago
- moderngpu algorithms for C++ shaders☆16Updated 4 years ago
- Repository contains models and reference files for ray-tracing☆66Updated 3 years ago
- OpenGL loader and dynamic linker☆54Updated 6 years ago
- An interactive x86_64 assembler, modelled on the good old DOS debug.exe with a simple yet powerful command line interface.☆17Updated 5 years ago
- LLVM IR and optimizer for shaders, including front-end adapters for GLSL and SPIR-V and back-end adapter for GLSL☆177Updated 4 years ago
- Source code to pbrt, the ray tracer described in "Physically Based Rendering: From Theory To Implementation"☆83Updated last year
- BigWheels is a cross-platform, API agnostic framework to build graphics applications.☆99Updated last week
- A Sample vulkan layer☆50Updated 3 years ago
- Simple Vulkan ray tracing☆36Updated 5 months ago
- FastAC - Amir Said's Arithmetic and Huffman coding library, example code, and documentation☆29Updated 3 years ago