Eclmist / ElixirLinks
An offline, physically-based pathtracing renderer
☆11Updated 4 years ago
Alternatives and similar repositories for Elixir
Users that are interested in Elixir are comparing it to the libraries listed below
Sorting:
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 5 years ago
- A simple CPU/GPU OpenGL-based profiler☆23Updated 12 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- 3D graphics engine☆49Updated 2 years ago
- ☆17Updated 2 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Simple raytracer using DirectX Raytracing (DXR).☆43Updated 5 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- Software rasterizer based on Larrabee's☆43Updated 8 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- Source for my implementation of Voxel Cone Tracing as part of my master thesis.☆17Updated 7 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Updated 3 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆16Updated 5 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- Global illumination rendering engine☆28Updated this week
- A Simple Physically Based Renderer.☆32Updated 7 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 4 years ago
- AMD tessellation sample based on DirectX 11☆32Updated 8 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 7 years ago
- Simple GLSL compilation checker that uses the display driver☆26Updated 8 years ago
- Global Illumination renderer☆27Updated 11 months ago
- Simple Vulkan application☆25Updated 3 months ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 5 years ago
- Repository contains models and reference files for ray-tracing☆66Updated 3 years ago